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New rental idea - Pay per prim.

Aleksandr Martov
The Artist
Join date: 12 Jun 2004
Posts: 86
04-15-2005 15:10
Well, I was tossing around some ideas today, and I had a thought. What if rather than renting out specific plots of land, one was to make the whole sim available to users, and allow them to purchase a specific allotment of prims for use.

I'd place a low impact, appealing structure at ground level, along with a directory and teleport system to each renters location, and the renters could take up space above the ground, working in the less limiting space of the sky.

This wouldn't be for everyone, to be sure, but it would allow creators, or new players who want more space for building to create and not pay an arm and a leg for it. it would also allow for much larger builds, beacuse you wouldn't have to worry about crossing into other property lines.

I was thinking of a price of L$1 or L$2 per prim per week, or perhaps a bit of land allotment donated to a group.

Is there anyone out there who would be interested in this sort of low cost rental?
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Traxx Hathor
Architect
Join date: 11 Oct 2004
Posts: 422
hey -- interesting idea
04-15-2005 16:24
Let's think about how this might work. For the sake of argument let's say you have an entire sim with your pay-per-prim idea up and running. So far so good. But your post gives me the impression that you don't intend to do spatial allocation. This isn't a bad thing -- just different. Success would require renters with good problemsolving and communications skills and extremely easy-going dispositions. : D

If the public sandboxes are any indication, some renters would gladly spread their builds all over the sky. Heck, I'd like to do that, but only if every single neighbor were agreeable. And of course we would all have that right.

However I might be misinterpreting; you might actually have some spatial allocation ideas in mind. If that is the case are you considering allocating a certain amount of xy plane space to each renter? Bounded space or just area? Are you subdividing the vertical axis into bands, and incorporating that into your spatial allocation function? How bout a system of incremental development of the allocation function?

As much as I admire sims like Boardman and Taber, they're too domestic and settled for my taste. An experiment like yours sounds like an adventure. You might want to check out Pathfinder's public meeting on Sunday. I recommend that you present your ideas to people there.
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
04-15-2005 16:31
I have several communities where I just charge a low flat rent and maybe give a general indication of taking 100 prims on a house but I make it clear that building experiments are encouraged and that more prims can definitely be taken out of the group. So far, I haven't had anyone abuse it, i.e. by putting some script on it that sabotages the entire area with prims. Obviously, if someone has a monster prim attack and begins to force other residents' prims off the lot, I'd intervene but that's not the norm.

I also charge $75/100 prims extra on top of the flat rent scale if I have the extra prims to give.

I demarcate some of the houses, sometimes just literally drawing a square around a house, because some people want something on the land for their immediate use, i.e. they want a music URL or video URL or they want to have to be in "find places" so people can find some vendor from which they are selling things or whatever. Some people actually like to count their prims if they are making a house experimentally to sell or distribute and they want to see how many prims it's going to have in it.

Making a big area and not counting prims is attractive because it reduces administration and enables people to experiment more. If you have a kind of mini-sandbox in the area people get in the habit of going in that big square to build and rez stuff rather than rezzing it right in their neighbours' faces.

The new tools enable us to count prims on the objects tabs on the land menu rather than hand-do it or demarcate a lot to achieve it.

Aleksandr, could you comment on whether or not you will have a residential community in Clara and whether it will be for rent?
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
04-15-2005 16:43
this is not progress...... long ago you had to pay per each prim rezzed and prim hogging ended it.
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
04-15-2005 19:30
From: Toy LaFollette
this is not progress...... long ago you had to pay per each prim rezzed and prim hogging ended it.


On the other hand, since the proposed plan is very little like how I understand the old prim taxt worked, I don't really see the relevance here...
Akane Tokugawa
Chi?
Join date: 25 Mar 2005
Posts: 63
04-15-2005 20:43
Alek, would you take tier instead of rent?
And could you tell me where your prim rent sim would be?

Thanks
Aleksandr Martov
The Artist
Join date: 12 Jun 2004
Posts: 86
04-16-2005 13:14
Thanks for your insight Traxx, How would you do this? I'd love for your insight.

Prok, Clara has been rethought, and will no longer be a residental themed community.

As to the rest, I'm sure we could work something out, Give me an IM.
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I got monkies in me!
-Gir
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
04-16-2005 13:26
From: someone
Thanks for your insight Traxx, How would you do this? I'd love for your insight.

Prok, Clara has been rethought, and will no longer be a residental themed community.


I'm not going to take on other people's battles, they can take them on. I'm not even going to rehearse the history of my own battles on some of these issues with some of these posters.

But let me suggest you and Traxx might be perfect partners to create a very insular, closed, heavily regulated, highly "aesthetic" space in which none but the most heavily vetted and approved will be admitted, and all others may have their buildings, or buildings they helped promote, deleted on an imperious whim, or returned on an imperious whim.

I think those kind of precedents spell disaster for the story of building residential communities in SL, and I resolutely condemn such practices.
_____________________
Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
04-16-2005 13:28
From: someone
Alek, would you take tier instead of rent?
And could you tell me where your prim rent sim would be?

Thanks


I already operate dozens of such communities where you can donate tier and receive the exact equivalent of land, i.e. 512 for 512.

I accept paid rent on a standard scale of $250/512/117 prims and add prims in sims where we have them at the rate of $75/100.

So contact me in the game.
_____________________
Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
daz Groshomme
Artist *nuff said*
Join date: 28 Feb 2005
Posts: 711
04-16-2005 13:49
From: Aleksandr Martov
Well, I was tossing around some ideas today, and I had a thought. What if rather than renting out specific plots of land, one was to make the whole sim available to users, and allow them to purchase a specific allotment of prims for use.

I'd place a low impact, appealing structure at ground level, along with a directory and teleport system to each renters location, and the renters could take up space above the ground, working in the less limiting space of the sky.

This wouldn't be for everyone, to be sure, but it would allow creators, or new players who want more space for building to create and not pay an arm and a leg for it. it would also allow for much larger builds, beacuse you wouldn't have to worry about crossing into other property lines.

I was thinking of a price of L$1 or L$2 per prim per week, or perhaps a bit of land allotment donated to a group.

Is there anyone out there who would be interested in this sort of low cost rental?

I can work my prim sculptures around, up and over and out of the way of anyone elses stuff, so yes, I will pay L1$ per prim per week. IM me later on!!!!
http://www.sluniverse.com/pics/pic.aspx?id=5350&sort=PictureID+desc&Name=daz+Groshomme

here's the kind of thing I'll be building!!! I need a lot of land, the next body will be at 512 meters!!!
_____________________
daz is the SL pet of Sukkubus Phaeton
daz is the RL friend of Sukkubus Phaeton
Sukkubus Phaeton, RL, is the official super-model for the artist SLy and RLy known as daz!
daz is missing the SL action because he needs a G5 badly
daz Groshomme
Artist *nuff said*
Join date: 28 Feb 2005
Posts: 711
04-16-2005 14:07
From: Prokofy Neva
I already operate dozens of such communities where you can donate tier and receive the exact equivalent of land, i.e. 512 for 512.

I accept paid rent on a standard scale of $250/512/117 prims and add prims in sims where we have them at the rate of $75/100.

So contact me in the game.
I might forget by the time I get home to remember, but how far apart can we put these 1L$ prims? how big are these communities? I want to be able to go from one end of the sim to the other up as high as I can go!!

http://www.sluniverse.com/pics/pic.aspx?id=3772&Name=daz+Groshomme
_____________________
daz is the SL pet of Sukkubus Phaeton
daz is the RL friend of Sukkubus Phaeton
Sukkubus Phaeton, RL, is the official super-model for the artist SLy and RLy known as daz!
daz is missing the SL action because he needs a G5 badly
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
04-16-2005 16:37
Well, this thread is about residential communities. That's what I do mainly, residences. What I rent are plots of 512 or 1024 or so on going up generally to 4096. Sometimes people have a structure like a boat with a 2048 footprint only, but I rent them the prims out from the rest of the group's land at that rate of $75/1000.

What you are suggesting is an art project involving an entire sim? 65K or 32K for a half sim? Or?? Hard to know what you mean in terms of footrpint and number of prims.

I don't really have huge fields available to rent for art projects, but I could think about it. I'd have to think whether my existing large tracts under development would be better put to use as like 20 parcels of 1024 or something, or your giant art project.

I'd have to think -- how would all the existing neighbours and tenants like to deal with that art project?

And I couldn't help thinking, well, you might be better served if you just spent whatever, $50,000 in Lindens on the auction, let's say, or even in-world if PG, and $40 tier a month, and just did you art project on 8192.

But it might be that my experimental build communities of Jai-by-the-Sea or Free-Tibet that have either flat weekly rates or extra prims available could accommodate a non-contiguous experimental sculpture. It wasn't the intent of the community, however, the idea was for people to have a pre-fab house and be able to do experimental furniture/vehicle/house builds. We could talk about it, but I'd like to be persuaded that you aren't just trying to figure out how to bust somebody's chops here but really do artwork.
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Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
04-16-2005 17:14
From: Prokofy Neva
Well, this thread is about residential communities. That's what I do mainly, residences.


Actually, this sounds like a thread about Aleksandr's innovative idea to foster large-scale creativity, rather than limiting people to tiny little parcels with boring houses and picket fences. Feel free to start a thread about your own rental properties, but don't hijack another thread and attempt to redefine it.
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
04-16-2005 17:22
From: Aleksandr Martov
Well, I was tossing around some ideas today, and I had a thought. What if rather than renting out specific plots of land, one was to make the whole sim available to users, and allow them to purchase a specific allotment of prims for use.

I'd place a low impact, appealing structure at ground level, along with a directory and teleport system to each renters location, and the renters could take up space above the ground, working in the less limiting space of the sky.

This wouldn't be for everyone, to be sure, but it would allow creators, or new players who want more space for building to create and not pay an arm and a leg for it. it would also allow for much larger builds, beacuse you wouldn't have to worry about crossing into other property lines.

I was thinking of a price of L$1 or L$2 per prim per week, or perhaps a bit of land allotment donated to a group.

Is there anyone out there who would be interested in this sort of low cost rental?


I'm very interested in the idea you've put forth. It offers the possibility of spontaneous collaborative creativity. I suspect that such a sim would enjoy many of the benefits of the sandbox sims, without the negative consequences. While you often see a ton of amazing builds in sandboxes, you also see the refuse left over from such builds. If people are paying for their prims, they'll likely be a bit more careful to clean up after themselves. Without property lines, the amazingly complex and large builds of the sandboxes might be given a permanent home where they could be enjoyed by far more people.

One suggestion: increase the rental fee as you get closer to the ground. I suspect people will be competing heavily for building room close to the ground and increasing the cost to rez there would help prevent the ground level from becoming too cluttered without reverting to traditional property boundaries. If it's cheaper to build higher up, I think the incentive would counter the decreased visibility of high altitude building.

Either way, good luck with the project. It's always good to see some new ideas.
daz Groshomme
Artist *nuff said*
Join date: 28 Feb 2005
Posts: 711
04-16-2005 17:44
From: Ardith Mifflin
increase the rental fee as you get closer to the ground. I suspect people will be competing heavily for building room close to the ground and increasing the cost to rez there would help prevent the ground level from becoming too cluttered without reverting to traditional property boundaries. If it's cheaper to build higher up, I think the incentive would counter the decreased visibility of high altitude building.

Either way, good luck with the project. It's always good to see some new ideas.
yeah, all I need is a touch down spot, a 10talland 0.5x0.5 marker in as far apart chunks of land as possible,most of my sculpture will be at the 300-400 level concentrated on an approximate 1024 square but I need lots of prims and I don't generate diddly squat in revenue but can easily afford to spend 50KL$ to get high rez shots/video of a completed monster art project. I will of course go with the lower bidder/largest available land mass quotient!
_____________________
daz is the SL pet of Sukkubus Phaeton
daz is the RL friend of Sukkubus Phaeton
Sukkubus Phaeton, RL, is the official super-model for the artist SLy and RLy known as daz!
daz is missing the SL action because he needs a G5 badly
Traxx Hathor
Architect
Join date: 11 Oct 2004
Posts: 422
04-17-2005 09:01
Ardith:
From: someone
It's always good to see some new ideas.


Exactly -- with the emphasis on new. Let's push the boundaries.

What are the potential benefits of a community like Alek envisions? A community of experimental artists, experimental architects and sandbox wizards potentially could create a sim where the activity and vibrancy is an order of magnitude greater than that seen in the usual sims. In my personal opinion this is important. I fly around the grid a lot, just exploring, and see interesting sims with great builds sitting there empty nearly all the time. What a waste! If there's commercial space in the sim I wonder how it can possibly be turning a profit. But the Linden sandboxes are the most active, vibrant sims on the grid. It's just that the builds there get wiped twice a day....

Another advantage of Alek's idea might be the interesting culture of a community like his. The sandboxes have a project-centric culture. It's perfectly okay to be immersed in working, and it's not rude if you don't notice a visitor or get involved in chat. By building something interesting you are contributing. Add the tendancy of sandboxers to help each other with technical issues, and you have the potential for a cohesive community based on something other than a club or chatroom experience.

Furthermore -- sandbox builders are used to being tolerant of very different builds. An experimental sim is less likely to have rancour over clashing styles than the average sim. We like our freedom, and are comfortable with our neighbors having freedom too.

Alek:
From: someone
Thanks for your insight Traxx, How would you do this?


Thanks for the open-ended question. : ) How bout we set up this sim with a spatial allocation function PROJECT, rather than starting out with a spatial allocation function we hope is perfect, then trying to protect it from being gamed. Whatever the current spatial allocation system might look like at any given time, expect that people will deliberately or subconsciously game it afford maximum advantage to their own cherished builds. We could have a community process of counterbalancing that by amending the function. This would require a tremendously constructive and easy-going attitude on the part of the participants, but hey -- lots of sandboxers are like that.

Ardith, your idea of charging more per prim as elevation above grade decreases makes sense. Generalizing this concept, we can think of additional factors that might make particular regions in the volume more desirable than others. One example would be terrain features such as a local max or unobstructed waterfront. The latter is a particular preference of mine, since I like the scenic clarity of that view. It would be a pleasant contrast to have that view on one side of a workshop platform, and tendrils of five other builds on the other side. Proximity to a telehub in an adjacent sim might have additional value. These are fairly standard, but I think we'd see additional gradients of desirability become obvious in practice. One thing we might like to facilitate is mobility of builds within the sim. Here's a silly example: If I have a huge swept-curve roof and you have a huge bird maybe we belong in close proximity. : )
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
04-17-2005 09:23
From: someone
This would require a tremendously constructive and easy-going attitude on the part of the participants, but hey -- lots of sandboxers are like that.

Ardith, your idea of charging more per prim as elevation above grade decreases makes sense. Generalizing this concept, we can think of additional factors that might make particular regions in the volume more desirable than others. One example would be terrain features such as a local max or unobstructed waterfront. The latter is a particular preference of mine, since I like the scenic clarity of that view. It would be a pleasant contrast to have that view on one side of a workshop platform, and tendrils of five other builds on the other side. Proximity to a telehub in an adjacent sim might have additional value. These are fairly standard, but I think we'd see additional gradients of desirability become obvious in practice. One thing we might like to facilitate is mobility of builds within the sim. Here's a silly example: If I have a huge swept-curve roof and you have a huge bird maybe we belong in close proximity. : )


Areas on the grid often appear "dead" because of the many different time zones people are on. I've been surprised to discover that areas near me that I thought were abandonded fill up with, say, Brits, which I may not discover unless I stay up late. Also, shopping by clicking on a landmark and going to a specific store for a specific item is fairly frequent. People click, shop, and leave. The store owners still collect the sale, even if they aren't present, and their customer doesn't stay for long.

The idea of a more 3-D, differentiated, leveled area for building, not just on the ground (and not just way up in the sky) sounds interesting until you turn up your draw distances. If you ever sit on a mountain and turn up draw distances to 512, you see the incredible amount of clutter in SL. Looking at such a space from the side, you'll see bunches of stuff hanging in the air. Even if it is very well-done stuff, it will impede on your view corridor especially in an area sloping downwards. It's likely only low draw distances could preserve the feeling of losing SL inhibition from pressurey neighbours that you'd get by fanning builds up through the air.

There are several obvious problems with creating an "open, experimental artists' community". I agree it would be nice to have a sandbox that stayed put, and showcased all the wonderful efforts of builders and designers in this game. But there's a reason why it gets erased every day. *Who will pay for this showcase*? If a benevolent philanthropist comes forward and clears away 32k or 65k and keeps paying the tier for his artist friends, great. But how will he go on paying for it when he gets tired? And how can he persuade these often-difficult creative personalities to all kick in their tier and purchase price installments on time?

The other really obvious difficulty is that a few people with a shared vision can create an experimental area if they are really on the same page. But in a game as diverse as this, they can be quickly dismayed if they open it up to anybody who is creative. What happens is that they may have very carefully defined "creative" and "experimental" in say, exotic ice sculptures, but then what happens is somebody comes in with Santa Clause and his reindeers. It's terrible kitsch. It may be well-executed kitsch, but kitsch nonetheless. I've often seen people be laissez-faire at the idea of "open and creative" but when it leads to amateur Sunday painters and kitsch, they instinctively close up the space.

Another obvious problem with a community of artists is that one is always going to envision himself as "chief artist" and situate himself, say, on the prime waterfront lot or the prime mountainview lot with the greatest visibility, and imagine others fanned out around him, and not be cognizant of the 5 other egos who have the exact same vision of themselves at the center.

If artists think they can create a sim that is "an order of magnitude of vibrancy" over everybody else, let them do it. We could only applaud. But five minutes after they do it, they are likely to close it off to everyone else. Then they will have created a sim that is "an order of magnitude of insularity" over everybody else. Most of the "good looking" sims in SL are the product of one iron-willed person paying all the purchase-price and tier, making defensive purchases, and battling griefers and viewblockers all around the edges, as well as keeping out amateurs. If these artists can bypass that usual SL fare, then they will still have to grapple with the issue of how they maintain their reputation as "open and experimental" but justify the inevitable closing of the gates not only because the barbarians will be at them, but because people maybe just a tad bit less "aesthetic" or a tad different in taste appear at them.
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Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
04-17-2005 09:44
From: someone
Actually, this sounds like a thread about Aleksandr's innovative idea to foster large-scale creativity, rather than limiting people to tiny little parcels with boring houses and picket fences. Feel free to start a thread about your own rental properties, but don't hijack another thread and attempt to redefine it


Ardith, I know you're still sleeping and waiting for someone to "wake you" when something of the order of magnitude of Bedazzle comes on line.

But I don't know where you get off claiming I limit people to tiny little parcels with boring houses and picket fences. This is just some silly cliche you've garnered from some prejudice you have in general about "suburbia" or about me, but without *ever* waking up and visiting any of the many areas I manage.

First of all, if there are any suburban houses and picket fences (I actually can't think of a single picket fence, but whatever) in any of my rental communities it is because *the customers chose them and they have freedom of choice.* That freedom of choice I give them to put out a house, even a kitsch and suburban house, is a freedom that a lot of would-be establishers of tone and taste are not willing to give even to their fellow artists *cough*.

Secondly, I"ve sponsored some of the best architects in SL by setting up communities where they could sell their homes on land with a 50/50 deal, and also simply commissioned builds for architects to display their talents. Examples of innovative architects who are definitely not of the picket-fence variety are Lordfly Digeridoo, Barnesworth Anubis, Moon Adamant, Elle Pollack, Laura Ingersoll. I've also commissioned large merchant towers by SuLuMor Romulus and Foolish Frost that could *hardly* be said to be of the picket-fence school. Should I send you a portfolio? I know you're too tired to come off your lot and visit any of these other sims. Are any of these artists going to come forward and defend me from your nasty and specious claim that I spawn suburban viruses on the grid? I think hardly not, most of them are too busy in "build-mode" to bother with silly forums. But I'm not going to look to someone like Maxx Monde, who grouses that SL is becoming suburbia and not an artists' enclave, then moves in to the epitome of suburbia -- Boardman -- himself.

I'm not "hijacking" a thread, but responding to a thread started by someone who started a residential community with much fanfare and advertising, after accepting lots of help from me and others, cancelled it abruptly, and is now asking a pure hypothetical about prim counting. That you believe this is all about creating some wondrous creative space to sponsor artists illustrates your lack of knowledge about the details of this project. As I said, I'll let others fight their battles on this one, but there's an awful lot being left unsaid here and an entirely misleading picture created.

The public record establishes that Aleksandr started a residential, picket-fence, community with the kind of houses that you and I precisely might find "boring". If you are going to scream about picket fences, scream at him, not me. Look on the back pages of the "properties for rent" classifieds. I praised his efforts and contributed pictures back then because honestly, I support anyone trying to make a residential community in this very hostile game (and your post is exemplary of the hostility one will fine). I'm tolerant of picket fences as well as dramatic stone and glass homes that defy the cliches. You are evidently close-minded about such things, however, yet you call yourself an artist.

What happened then is that das Groshomme pushed the envelope with his sculpture ideas and asked whether those willing not to count prims or charge low for prims could also take on his big sculpture idea. And I pointed out that even in areas which I have sponsored as experimental builds, the issue then becomes whether somebody griefs them with prim attacks, or whether a giant prim-heavy sculpture then so sucks up the prims on a 8192, that it drives out, say, newbies who were struggling to learn their craft on the same space. If someone wants to get 32k m2 to have the prims to support a giant artwork, let them. I'm just not sure that any artist with these ideas is willing to pay me the rent I would need *just to cover tier* on a sim of that size. In fact, often my rent only barely covers tier (depending on GOM fluctations). So it just makes sense to parcel the 32k into the pieces that people can afford that cover tier, than to lease it out to one big artist. Still, if one big artist can sustain the rent over time, let them talk to me.

I continue to support experimental building in my communities, as many know who have used my tier-paid land for free for months for experimental building can testify. I have put my money where my mouth is, and your comment is merely based on hatred and baggage from the Midge thread, which mainly seemed to be anger over the fact that somebody else tried to get a creative idea going rather than yourself.
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Ferren Xia
Registered User
Join date: 18 Feb 2005
Posts: 77
04-17-2005 10:40
The economics of this sound interesting. It could be very profitable, even at a 25% rental rate, at the L$1 per prim level. There would be a lot of administration/bookkeeping required to track prim use, and some decisions about whether billing was based on fixed, maximum or average number of prims used during the billing period.
Barnesworth Anubis
Is about to cry!
Join date: 21 Jun 2004
Posts: 921
04-17-2005 11:20
From: Aleksandr Martov

I'd place a low impact, appealing structure at ground level, along with a directory and teleport system to each renters location, and the renters could take up space above the ground, working in the less limiting space of the sky.


Having worked in Clara I am familiar with the lay of the land. From what I understand you dont own a large portion of Clara, basically the middle of the sim is owned by someone else who probably wont be participating in this project. I am just wondering how you plan to address that, because that would prevent large builds that cross the sim.

I guess my point is that the space would still be limiting becuase you basically just have an "O" of land in Clara. As you probably know you cant see property lines in the sky, so I think that could present a problem when things could be returned if placed incorrectly.

Also, I would hope that if this plan is implimented you make sure it is something you are commited to. When you are renting out people expect a certain amount of stablity and reliability. Especialy when they are working on large scale builds that take a lot of time to complete they will probably be upset if you decide that one week you want to scrap your sim and make something new. Just a thought. ;)

As long as you work out a few things im sure it could be a nice idea and a great place for people to work.
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daz Groshomme
Artist *nuff said*
Join date: 28 Feb 2005
Posts: 711
04-17-2005 11:41
man, this is supposed to be fun as well as profitable! I'm not spending 50US$ a month to NOT be an ego-maniac, I want to build big but not bum out anyone elses's trip in SL.

I want a zillion textures on tons on screens that rez fast on a gigantic sculpture that you can film flying towards that i made for fun and profit.

I am hosting an internet tv show that is web, broadcast and dvd quality for sale in broadcast quality for network syndication and as 1 hr dvd's and free on my land in SL.

Because of bandwidth it is economical for me to have a ready made cast of avatars hungry for origional content to use as background filler for my origional music videos and print art-zines.

Once I can figure out the logistics, I will also stream events inside the SL environment to a outside website where the unitiated masses will become entranced at the pretty pictures and be obligated to buy my stuff and fund my new world devestation tour.

Then, flush with the cash from 1000 dvd's sold at 10$US each, from my website, I will buy an island sim and charge a fee for the privilige of seeing the live broadcast instead of the streamed broadcast avialable for free in the merch-encrusted RL website.

I will hire people to dance to the origional music owned by my own company and use their likenesses in my for sale syndicated shows or dvd's. I will eventually accept L$ to buy rl dvds and licence streams for commercial ventures.

so i have a somewhat serious plan for making my basement a/v studio into a playa and i don't intend to step on anybody's toes with my artwork in SL.
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daz is the SL pet of Sukkubus Phaeton
daz is the RL friend of Sukkubus Phaeton
Sukkubus Phaeton, RL, is the official super-model for the artist SLy and RLy known as daz!
daz is missing the SL action because he needs a G5 badly
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
04-17-2005 14:26
From: someone
West Peoria Illinois


What I wanna know daz is...how did this idea play in Peoria?
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Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
daz Groshomme
Artist *nuff said*
Join date: 28 Feb 2005
Posts: 711
04-17-2005 14:31
From: Prokofy Neva
What I wanna know daz is...how did this idea play in Peoria?
it hasen't made a dime for me yet but this year it's all pure profit baby!
_____________________
daz is the SL pet of Sukkubus Phaeton
daz is the RL friend of Sukkubus Phaeton
Sukkubus Phaeton, RL, is the official super-model for the artist SLy and RLy known as daz!
daz is missing the SL action because he needs a G5 badly