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Economic Debates

Spoogie Buckenburger
Registered User
Join date: 13 Feb 2005
Posts: 7
05-16-2005 09:31
I've seen several debates that discuss the relationship between economy and events, economy and parcels, so on. The problem with SL is not necessarily with network power or terrabytes (as so commonly suggested). The problem does not involve a technical fix in the debugging sense. The Lindens presented the economic system as one that mirrors storage capacity. If that were true, server space would increase as consumer activity increases. The problem arises when traffic awards and other non-real world affecting pay-outs are made. On the internet, traffic awards come in the form of advertisement spreads (though this occurs pro bono, traffic dictating return business), but this isn't possible since the real-world is in no way reflected in SL-- returns are not as impressive on such a small scale. Right now, the Linden's are very courageously fighting the need to provide value in their service (via traffic awards and other non-space related pay-outs) while maintaining a rapidly increasing network. Take away the things that adversely effect your storage capacities and all networking problems disappear, but then it is a question of how the community will respond. The Lindens need economic consultants, not computer engineers or network administrators. My two cents.
Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
05-16-2005 09:42
From: Spoogie Buckenburger
The Lindens presented the economic system as one that mirrors storage capacity.


I am confused by your whole post, especially this statement. Can you elaborate further so as I may be able to understand?
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Spoogie Buckenburger
Registered User
Join date: 13 Feb 2005
Posts: 7
Storage Capacity
05-16-2005 10:12
The concept, if you read the website, is that for every purchase you make in-game is proportionate to the amount of storage necessary to house that purchase out of game. So if you upload a texture (taking up a certain amount of kb on the SL network) it will cost you 10 L. Similarly, if you purchase land or a sim, you are essentially renting space on their servers. The result is a reasonably stable economic system that allows the Lindens to expand in RL without forcing that reality in-game. So the problem comes when they give away L money or space on their servers. Now they don't have the economic support in game to convert to economic support out of game. Consequently, their servers get overloaded and people have trouble logging in because giving away money means that L > storage capacity.
Zonax Delorean
Registered User
Join date: 5 Jun 2004
Posts: 767
05-16-2005 15:09
I don't get this either, but it sounds like the myth: "there can not be more US dollars than gold (in that value)". Which is, of course, false.