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Elphesius Madison
Registered User
Join date: 8 Jul 2004
Posts: 13
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10-04-2004 08:22
Just a small suggestion:
Wondered if it would be possible to have a feature to lock an item to an AV's location once it's attached. This would prevent another item set to the same location from attaching when you don't want it to. Have a warning message saying an object is locked there.
Many times we have items that attach to locations we don't want them to and it becomes a pain to have to find the original item you had there previously.
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
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10-04-2004 09:02
Locking of attachments onto the attachment sites of avatars, I guess you mean. Yes, that does sounds useful.
It's worth bearing in mind though that this is a subset of the larger problem of generic attachment control, so I'd do it in a different way than by total locking --- I always try to design things so that they don't break on the next upgrade. In due course, SL will allow multiple attachments at each attachment site, so the problem of attachment control becomes one of attachment ordering and prioritization, and visual opacity. We already have the exact same issues now, but with N/site == 1 the implementation is slightly easier, that's all.
What I'd do then in the current situation is to assign a priority or permanence weighting to each item of clothing or other object, with sensible defaults. This weighting ought to be settable on inventory folders too, so that you can for example throw a whole folder of jewelry onto yourself without worrying that you might be displacing essentials like underwear in a PG zone. While that's a somewhat funny example, it is true that unexpected attachment displacement is annoying. Even just a simple prioritization scheme would overcome it, and this approach would extend without breaking into a future of multiple simultaneous attachments.
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