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Preference control over incoming items, CCs and more.

Seronis Zagato
Verified Resident
Join date: 30 Aug 2005
Posts: 454
06-22-2006 13:20
Another resident recently brought up that everyone should have their OWN calling card in their inventories. That way you could drop it on someones profile (voluntarily) as a means to help communications. Its been noted that this could encourage some degrees of greifing by spammers wishing to just drop their card on random people. The idea on its own has merits if we had tools to deal with the greif aspect. here are those tools:

Options for Incoming Calling Cards
* Allow vs Auto Decline in Person
* Allow vs Auto Decline via Profile

Options for Teleport Requests
* Allow vs Auto Decline from Anyone
* Allow vs Auto Decline from People i Have a Calling Card
* Allow vs Auto Decline from People on Friends List

Options for Incoming Landmarks
* Allow vs Auto Decline from Anyone in Person
* Allow vs Auto Decline from Anyone via Profile
* Allow vs Auto Decline from People i Have a Calling Card
* Allow vs Auto Decline from People on Friends List

Options for Incoming Notecards
* Allow vs Auto Decline from Anyone in Person
* Allow vs Auto Decline from Anyone via Profile
* Allow vs Auto Decline from People i Have a Calling Card
* Allow vs Auto Decline from People on Friends List

Options for Incoming Objects / Clothing / Shapes / Other
* Allow vs Auto Decline from Anyone in Person
* Allow vs Auto Decline from Anyone via Profile
* Allow vs Auto Decline from People i Have a Calling Card
* Allow vs Auto Decline from People on Friends List

These need to be options in a new 'privacy' tab in Preferences. Simply click one of two radial buttons to make choice. In all cases 'allow' should be limited to still presenting the 'accept / decline' options. But these features would prevent basically any greif you could image from random 'drops' allowing a high level of privacy and greif prevention.

Some people will ask that features like 'map tracking' should be done this way too. But i think those are gonna be covered in the upcoming (3 months) group management tools and as those features will need to be managed on a Avatar by Avatar basis it should NOT be lumped in here.

If you wish to show support speak up. If you want to show a LOT of support click HERE in order to go to the Feature Voting page for this proposal.
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From: Johnny Mann
Just cause SL redefines what a videogame can be doesnt mean it isnt a game.
From: Ash Venkman
I beat SL. (The end guy is really hard.)
Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
06-23-2006 12:31
As I noted in the other thread, I think this sort of permissions system will need to make a distinction between the three icon levels Robin has described: Anonymous, some information, and verified. So rather than just "Anyone," I'd like to see that additional level of granularity.

neko
Seronis Zagato
Verified Resident
Join date: 30 Aug 2005
Posts: 454
06-23-2006 14:07
There are just as many verified users who want to spam as non verified when it comes to item drops. Its not a 'huge' issue but the prevention tools above would allow LL to remove some of the arbitrary restrictions.

An extra layer of granularity to differentiate verifieds from non would be a lot more clutter and very little additional use. After all its either 'coming from soneone i dont know' or its not. Thats the point of setting the seperation levels to Anyone vs CC'd vs Friend.
_____________________
From: Johnny Mann
Just cause SL redefines what a videogame can be doesnt mean it isnt a game.
From: Ash Venkman
I beat SL. (The end guy is really hard.)
Seronis Zagato
Verified Resident
Join date: 30 Aug 2005
Posts: 454
06-28-2006 23:32
shameless bump.
_____________________
From: Johnny Mann
Just cause SL redefines what a videogame can be doesnt mean it isnt a game.
From: Ash Venkman
I beat SL. (The end guy is really hard.)
Seronis Zagato
Verified Resident
Join date: 30 Aug 2005
Posts: 454
07-05-2006 10:15
Does no-one think this would be useful?
_____________________
From: Johnny Mann
Just cause SL redefines what a videogame can be doesnt mean it isnt a game.
From: Ash Venkman
I beat SL. (The end guy is really hard.)
Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
07-10-2006 19:48
From: S.Z

Another resident recently brought up that everyone should have their OWN calling card in their inventories. That way you could drop it on someones profile (voluntarily) as a means to help communications. Its been noted that this could encourage some degrees of greifing by spammers wishing to just drop their card on random people. The idea on its own has merits if we had tools to deal with the greif aspect.

I brought up that idea.
I also proposed this more granular system of giving permissions based on your relationship to the person (partner/friend/member of same group/"everyone";). So yeah... given that I've proposed something very similar to this in the past, I guess I should back it :)

My proposal for granular friend permissions in full ...

Simple Version
In Preferences, everyone should have two drop down menus:
* Who can see my online status : options = nobody, only my partner, only my friends, only people who I share a group with, everyone. Default : everyone. People with this permission can see your online status in your profile. People without it get 'unknown'.
* Who can map me : options = nobody, only my partner, only my friends, only people with whom I share a group, everyone. Default : only my friends. People with this permission can map you on the world map. People without cannot.

Medium Version
As simple version, but adds two new menus :
* Who can offer me landmarks/notecards/objects : options = nobody, only my partner, only my friends, only people I share a group with, everyone. Default : everyone. People with this permission can send you stuff and you are prompted if you wish to accept or not. People without it have their offers auto-rejected with the reason that they don't have the required permission.
* Who can offer me teleports : options = nobody, only my partner, only my friends, only people I share a group with, everyone. Default : everyone. People with this permission can send you teleport offers. People without it can't.

Complex version
As medium version, but adds "people whose calling card I have" options to the "Who can see my online status" and "who can offer me landmarks/notecards/objects" and "who can offer me teleports" menus. It also adds two new menus:
* Who can offer me calling cards : options = nobody, people with who I share a group, everyone. Default : everyone.
* Who can offer me friendship : options = nobody, people whose calling card I have, people who I share a group with, everyone. Default : everyone.


I haven't added 'can request my calling card' options in either as I don't think LL are implementing any ways of *requesting* things from other avs - all the actions seem to be offering things, not requesting them.

I would also suggest that shift-selecting a bunch of inventory items and dragging them to the 'give inventory' box should offer *all* the items, not just the last one selected.

I haven't added 'I have his calling card' options on any proposal below the advanced one, for two reasons :
1) KISS. Both for users and overworked LL coders.
2) With the ability to restrict/grant permissions to friends, calling cards become less necessary.

I'm also not advocating the remote addition of friends/calling cards, simply because it violates the KISS principle and requires extra coding effort to do something that really only takes 15 seconds to do if you use teleport.
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