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Rez-in what I'm looking at?

medlar Lament
Registered User
Join date: 22 Apr 2004
Posts: 11
02-26-2005 12:30
Time after time I go to a new place, a store or something with signs etc, and in order to see a particular feature I have to wait & wait & wait while all the many details of the whole environment rez-in.

It would be wonderful if 2L could be much smarter about what to resolve first, in particular, to resolve the thing that my avvie is facing -- or touching -- or focussing on with zoom-in-click.

Instead of rezzing all the scenery bits in more-or-less random order in a circle with x meters radius around the AV -- or so it appears -- which takes a LONG time in a busy environment like a store -- prioritize the resolving based on AV behavior, in particular, direction of gaze, especially if that direction is emphasized by the mouse in touching or looking.

A second possibility would be to give object-makers a simple FG/BG option on any object, FG meaning "this is foreground, it tells the viewer something useful" and the default BG rank meaning "this is scenery." FG would get priority -- so your vending machines could resolve in detail before your trees, your water, your walls, etc.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
02-26-2005 12:32
Ah yes, medlar, I share your feelings on better optimization in the SL client for viewing things like this. I believe it's being worked on, as per a few emails I sent awhile back as well as suggestions of my own that I made to this Forum too.

In the meantime, did you know that hovering your cursor over an area does give it priority loading? Test a few times with signs in front of you and see. :)

Rezzing-in behavior seems to have changed from earlier versions of 1.5.x .
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
02-26-2005 21:25
From: someone
In the meantime, did you know that hovering your cursor over an area does give it priority loading?

i just found that out by accident like 2 days ago. that needs to be better known for sure.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
02-26-2005 21:28
YES IT DOES. 'Twas Kex Godel who first told me.
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Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
02-26-2005 22:27
Wow, I always did that in the hope that it would work, but I was never really sure. Kind of felt like tapping on the screen to try to get something to happen. :rolleyes:

neko
Marina McTeague
Registered User
Join date: 20 Jan 2005
Posts: 18
02-26-2005 23:31
I always just right-click the objects and then click away, but if hovering does it too then thank you for the time-saving tip! ^_^
Jack Lambert
Registered User
Join date: 4 Jun 2004
Posts: 265
02-27-2005 10:05
From: Nekokami Dragonfly
Wow, I always did that in the hope that it would work, but I was never really sure. Kind of felt like tapping on the screen to try to get something to happen. :rolleyes:

neko



LOL Neko, I KNEW I wasn't crazy and all that impatient mouse-wiggling was actually DOING something :)
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
02-27-2005 13:20
This is how it works already.
If you zoom in on an object, the texture will load faster.
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
02-27-2005 21:31
/invalid_link.html

No reply from the higher-ups.

Maybe they are doing something in the upcoming 1.6 patch? :) It does contain a graphics engine change, after all.
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Hiro Pendragon
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