- STATUS_TRANSLATE_X
- STATUS_TRANSLATE_Y
- STATUS_TRANSLATE_Z
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Can lock rotation, why not translation? |
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Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
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04-05-2006 09:46
Using llSetStatus one can lock all three axis of rotation, however there is currently no way (that I know) to lock down the translation of an object short of costly timers and SetPos/MoveToTarget. I would personally love to see the following
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"Control the things you can control, maggot. Let everything else take a flying f**k at you, and if you must go down, go down with your guns blazing." -Cort
Need fire? Visit my FX Store in Bisque(232, 4 ![]() Sick-N-Wrong Like Anime? Visit Nakama! |
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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04-05-2006 11:34
Yes. It would make draggable slider controls possible.
It still seems like a bit of an incomplete system though. I might want a prim to be possible to move along the line y == x, and stop at some particular distance along that line. It's not obvious to me how to encode such a system nicely. _____________________
-Seifert Surface
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-05-2006 13:23
STATUS_ROTATION_AXIS, <x,y,z>
STATUS_TRANSLATION_AXIS, <x,y,x> These would be SO useful. Also: STATUS_ROTATION_REFERENCE, UUID STATUS_TRANSLATION_REFERENCE, UUID These would lock rotation and translation of the object to the locked axes of the other object. |
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Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
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04-05-2006 19:50
Thats a great idea Argent
_____________________
"Control the things you can control, maggot. Let everything else take a flying f**k at you, and if you must go down, go down with your guns blazing." -Cort
Need fire? Visit my FX Store in Bisque(232, 4 ![]() Sick-N-Wrong Like Anime? Visit Nakama! |