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Make the viewer interface scriptable like WoW's

Saijanai Kuhn
Registered User
Join date: 16 May 2007
Posts: 130
07-25-2007 16:44
I put a jira suggestion for this. Please vote:

https://jira.secondlife.com/browse/VWR-1847


The idea is to create a system that would allow the interface to be as fully customizable as Worlds of Warcraft is, so that people can customize the interface on the client side, AND are able to use at least some of these capabilities (where "some" is defined by security issues) from in-world using LSL scripting in HUDs.

custom textures would make the interface seem more in-world, rather than some computer window looking in-world, which would help the immersion issue, and would make the GUI closer to seamless, regardless of which side the control is coming from.

Security issues might come into play if the HUD-based interface looks too much like the client interface, but that can be gotten around, I think.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
07-26-2007 06:43
Technically, you can. It's all in XML format and all the G of the GUI are stored as some kind of readable format deep inside the SL install folders. I remember seeing them once.
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
07-26-2007 20:20
they are texure uuid's, available in the xml and an old ini file

get all texture sizes inworld remake,edit xml and upload , bam new ui gfx