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Idea for the lindens, that will help with the Prim limits

Darque Grimm
Registered User
Join date: 1 May 2003
Posts: 93
12-26-2003 05:16
I vote that we increase the size limit on a prim from 10X10X10 to 20X20X20 I know the original limit was to keep outragous builds from happening and ridiculas attachments on an av, but think about this:

if i have a 40sq plot, and i want to build a simple hollow box to hang out in, the best i can do is use 12 prims, all linked to make the floor, 12 for the roof, and at a 10 mt hight 4 prims per wall, 4 walls, this makes (unless my math is off), 40 prims, just for simple walls, but if the limit was 20X20X20

4 prims for the floor, 4 for the roof 4 walls 2 prims each (and can now btw make it 20 mt tall) for a total of 16, makeing a saving of 24 prims.

Feel this would alow for better prim usage with out contributing to lag.

corect me if i'm wrong lindens, and others chime in if you think this is a good idea
Dusty Rhodes
sick up and fed
Join date: 3 Aug 2003
Posts: 147
12-26-2003 05:53
Darque: In your example, it's worse than you figured. You meant 16 rather than 12 for each the roof and floor. No biggie; I have a math minor, and although I can do calculus and linear algebra, I usually make this kind of mistake in multiplying and dividing :rolleyes:.

Now, here is me showing off (I am the Prim-Min King):

You could use hollowed cubes with one side cut out ( [-shaped) for two opposing walls. That would give you two walls, and the adjacent ceilings_ floors, for 8 prims.
Repeat this trick for the middle two portions of the other two walls. This adds 4 more prims.
You still need 4 flattened cubes each to complete the roof and ceiling, plus one flattened cube at each corner. Total = 24 prims. No doors, mind you, but you could narrow some of the corner flat cubes for an open space. Also, you would probably have to overlap a bit to hide interior beveled edges, so the building would be slightly smaller than 40X40.

However, I do completely agree with you. I and many others have put prims together just to make longer columns, larger walls, etc. I don't know the reason for the 10M limit; maybe physics is harder for larger prims. But even if larger prims had limitations - maybe no hollows, maybe no physics, even if only allowed for solid cubes - larger prims would be a welcome addition.


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Oneironaut Escher
Tokin White Guy
Join date: 9 Jul 2003
Posts: 390
12-26-2003 06:06
This is a sort of related feature request.

I'd like to see the distance voices carry either be 1)customizable for a certain area or 2) be made generally further.

How is this related? Well, right now, chat will carry about 20 meters. I found this out after making a 20 X 20 board game. The intention was for the players to stand off of the board and play, but this made normal communication impossible. I had to fix the issue by making seats for the game just above the board on either side. This slightly obscures the board.

So, either let us set the carry distance for voices (this would be very useful for making "soundproof" rooms) or, increase the default distance at least slightly to accomodate chat across two full size prims.
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
12-26-2003 10:09
Dusty,

There is only one problem with using hollowed boxes in that way - the inner hollowed area does not allow specifying textures on each face - the entire hollowed area uses the same texture. This greatly limits the ability to use hollowed cubes in that way.

Cristiano
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
12-26-2003 16:19
i'd like 20x20x20 as well. even 20x20x10 would help.

onei is your game working? i want to play.
Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
12-26-2003 19:26
Greater than 10x10x10 is definately a good thing, I dont care if its able to be physics enabled or hollow, just being larger than 10x10x10 would save everyone a ton of prims! (in a decent number of cases)

Also having particles exceed 5x5 would be greatly benificial in reducing the amount of particles used in the effect. In games we traditionally use larger particles in lesser amounts to achieve the effect we are going for.


-Neil
Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
12-26-2003 20:28
Actually I think physics is easier on larger prims. I think 10x10x10 was arbitrary, just to keep people from building sim size prims (I heard stories of that from very early beta or alpha). I also think that the size should be raised to 20x20x20. Or something more maleable - instead of 10x10x10 you could do 20x10x5 or 40x5x5 or 40x25x1. :D That may be too weird so I will just support the 20x20x20 idea. :)
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
12-26-2003 20:41
From: someone
Originally posted by Ama Omega
Actually I think physics is easier on larger prims. I think 10x10x10 was arbitrary, just to keep people from building sim size prims (I heard stories of that from very early beta or alpha). I also think that the size should be raised to 20x20x20. Or something more maleable - instead of 10x10x10 you could do 20x10x5 or 40x5x5 or 40x25x1. :D That may be too weird so I will just support the 20x20x20 idea. :)


Ooh! I like this idea! Only restricting prim size by volume, like, the biggest prim you can have is 10x10x10 = 1000m^3 in volume, so in theory, you could have 100,000x.1x.1 size prims... hmm eek, thats big. Maybe restrict it to a more reasonable size. Many prims are wasted on flooring and walling, I really think that more intricate structures that really take advantage of the new land-based-prim allocation system would be possible using some implimenation of Ama's idea.

I mean... usually flooring and walling are 1 or 2 textures, max, yet they use many unnecessessary prims.

==Chris
Dusty Rhodes
sick up and fed
Join date: 3 Aug 2003
Posts: 147
12-26-2003 23:08
From: someone
Originally posted by Cristiano Midnight
Dusty,

There is only one problem with using hollowed boxes in that way - the inner hollowed area does not allow specifying textures on each face - the entire hollowed area uses the same texture. This greatly limits the ability to use hollowed cubes in that way.

Cristiano


D'oh! You are, of course, correct, Cristiano. I was just griping about this to Oneironaut the other night. I ended up adding a flat panel to change the texture on one wall - kinda defeats the whole purpose.

"It just goes to show you, there is always something cleverer than yourself" - Merlin, Excalibur
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
12-27-2003 00:44
From: someone
Originally posted by Ama Omega
Actually I think physics is easier on larger prims.


I've found that to be true also. I was repeating some of Galileo's experiments, and I found the laws of physics started to break down with small objects.
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Ph43drus Kuroda
Pshop Master
Join date: 4 Dec 2003
Posts: 12
12-29-2003 07:10
I agree, the prim size needs be larger. I couild save quite a bit on prims on my tiny lot if I could make bigger prims.
Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
12-29-2003 08:00
Bigger prim sizes has been something I have wanted from the first day I started building. :p I highly support this suggestion and feel that 20X20X20 as the minimum would be great!! :)
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
12-29-2003 11:27
Yes please raise the size limit, it would save emensly on prims which is good for everyone, 20x's or even 40x's would be good.
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