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Parcel full/restricted access auto-return

Kator Bergson
I'm freakin out man!
Join date: 24 Nov 2005
Posts: 125
11-10-2006 08:47
This is something that needs to be fixed, if a parcel is full and your going over it in your plane, your plane is ACTIVE, hence moving, your sitting on it, using it. Parcel-full autoreturns should not just snatch your plane(or whatever object you use to fly with) out of the sky and leave you sitting there glitched up in mid-air because SL thinks your still in the vehicle when its clearly been returned to your lost and found.

Now However, if you are flying a vehicle into a parcel that is a full lot or if your vehicle Will end up filling the lot then the moment you exit from said vehicle(stand up) THEN it should get hit with a auto-return not while your still in it.

If this was done the most we would have to worry about is a messed up sim border crossing and no-longer live in fear of accidentally flying over a full parcel only to end up without your vehicle and dumbfounded wondering where the hell it went.

On a second note, Areas with script restrictions shouldnt kill vehicles in motion or active. (normally for some reason it doesnt and sometimes it does) However anything made upon the land thats no-script should not function till placed outside the parcel borders.

If any of this needs clarification, please let me know and I'll try to answer any questions necessary. Trying to put this out here before I waste my time putting in a proposal for it.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-10-2006 12:59
From: Kator Bergson
This is something that needs to be fixed, if a parcel is full and your going over it in your plane, your plane is ACTIVE, hence moving, your sitting on it, using it. Parcel-full autoreturns should not just snatch your plane(or whatever object you use to fly with) out of the sky and leave you sitting there glitched up in mid-air because SL thinks your still in the vehicle when its clearly been returned to your lost and found.
Are you sure that's happening? That didn't used to happen and the Lindens don't seem to think it's happening. If it's actually happening to you that should be reported as a bug every time it does - it's not a new feature, it's one that's already in there.

On the other hand... I have been unseated by scripts or by hitting access controls on sim borders, and *then* I'm no longer on the plane and it's returned. I haven't had a plane returned when I was apparently sitting on it otherwise.
Kator Bergson
I'm freakin out man!
Join date: 24 Nov 2005
Posts: 125
11-10-2006 19:02
It normally happens on a sim border crossing when the parcel on the other side is "full"
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-13-2006 08:50
From: Kator Bergson
It normally happens on a sim border crossing when the parcel on the other side is "full"
Then it's a bug, Lindens have repeatedly stated that this is not how it's supposed to work, and they may not even be aware that it's happening. Bug report it EVERY time it happens.
Woopsy Dazy
Registered User
Join date: 12 Nov 2006
Posts: 173
11-29-2006 04:30
Been testing this a lot. It's defenitelly a bug, or at least a very annoying feature.

I had a neighbour-land to test on which had 115 of 117 parcels used. I can fly a 1 prim and a 2 prim object through. But as soon as I try a 3 prim object it fails due to parcel full, and my object is instantly returned to inventory.

Interesting is if I make a temporary object (temp on rez) the 3 prim object will succeed. BUT, temp_on_rez seems to accumulate. So if I use 1 sec here and there to fly through full parcel-lands, my object will eventually die when reaching the 1 min limit. (doesn't matter if you turn it off and on again, time accumulates).

I also confirmed this by flying a temporary object into a full parcel, which worked. Then unchecking temporary, and object was returned instantly.

Please Linden, fix this if possible. It's impossible to fly around objects as it is now. At least make it possible above certain heights, like 700-768m and for physical objects up to 4096m.

Yes, this bug also affects physical objects flying up to 4096m. Been there, done that ;)
Warda Kawabata
Amityville Horror
Join date: 4 Nov 2005
Posts: 1,300
11-29-2006 05:10
Why do you want to send unattended objecrts into land you don't own? Convince me this 'feature' wouldn't be a powerful tool for griefing.
Woopsy Dazy
Registered User
Join date: 12 Nov 2006
Posts: 173
11-29-2006 07:03
From: Warda Kawabata
Why do you want to send unattended objecrts into land you don't own? Convince me this 'feature' wouldn't be a powerful tool for griefing.


That's not what I tried to accomplish. I only used the neighbours land for testing purposes because it was close and almost full (so good for testing), didn't leave any dead objects behind.

What I wanted to do was flying an object somehwere else in the world. But this randomly fails because suddenly the object passes a full parcel. There are no way, what I know of, to predict/check/avoid this.

I do understand your point. An idea to solve that, is to have a delay on "autoreturn because parcel is full" instead of returning it instantly. A few secs, maybe 10, should be enough to let objects fly over the biggest parcels.

So why have 4096m above land without any use? Why prevent people from being creative, building space ships and airplanes? Somehow I sense this full parcel thingy isn't supposed to "work" the way it does.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
11-29-2006 22:18
You can now use the new lsl commands to find the number of prims and max number of prims in a given parcel. Have your object figure out where it'll be soon and do the check, if it's too large to fit, alter course.
Woopsy Dazy
Registered User
Join date: 12 Nov 2006
Posts: 173
11-30-2006 01:27
From: Draco18s Majestic
You can now use the new lsl commands to find the number of prims and max number of prims in a given parcel. Have your object figure out where it'll be soon and do the check, if it's too large to fit, alter course.


Yes, it's now dooable. Causes a lot of serverload to check every parcel when travelling over many SIMs tho :( The flying will become very slow I suppose.

Btw, it's no longer possible to send temporary objects into full parcels. It's still not possible to send objects thru full parcels above the ban-limit (+60m?).