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Script Efficiency Meter

Persephone Phoenix
loving laptopvideo2go.com
Join date: 5 Nov 2004
Posts: 1,012
05-04-2005 13:07
I would love to see some way to determine where lag comes from when it is due to script usage. For example, in our Sim, SIM FPS is rarely over 50. Even in the wee hours of the morning it stays between 30-60. We have had Lindens out and they have said there is no smoking gun but that we have too many active scripts in our sim. We have, however, no way to really address this problem. A. We cannot tell which scripts are efficient, and which are inefficient when we cannot see them. B. We have no way to tell who among the terminous residents are excessively using active scripts.

It would be great if a map of the sim could reveal where script lag was happening, or where it was concentrated. It would be splendid if we could get a concrete sense of how to correct our problem. I have asked for help and implemented the measures suggested. Now on 11,000 of land we have no timers (other than a handful of automatic timers for lights), no sensors (which hampers my marketing capability, but I'll make most any sacrifice to be able to actually move on my property) and less than 20 open listen scripts. Yet our lag is excruciating. I would love to have SOME tool, ANY tool to help us deal with this. We were told that if we had a good relationship with our neighbours, we might ask them to work on eliminating active scripts, but they will have equally little information to go on. Also, we have no way of knowing whom among our neighbours are particularly plagued with active scripts. Maybe we have a meeting, but the people we most need to help reduce lag aren't even there. Maybe someone uses lag creation as a tool for griefing. Can we get a feature that lets us see where inefficient scripts are running in any given sim?
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si Money
The nice demon.
Join date: 21 May 2003
Posts: 477
05-04-2005 13:30
From: Persephone Phoenix
I would love to see some way to determine where lag comes from when it is due to script usage. For example, in our Sim, SIM FPS is rarely over 50. Even in the wee hours of the morning it stays between 30-60. We have had Lindens out and they have said there is no smoking gun but that we have too many active scripts in our sim. We have, however, no way to really address this problem. A. We cannot tell which scripts are efficient, and which are inefficient when we cannot see them. B. We have no way to tell who among the terminous residents are excessively using active scripts.

It would be great if a map of the sim could reveal where script lag was happening, or where it was concentrated. It would be splendid if we could get a concrete sense of how to correct our problem. I have asked for help and implemented the measures suggested. Now on 11,000 of land we have no timers (other than a handful of automatic timers for lights), no sensors (which hampers my marketing capability, but I'll make most any sacrifice to be able to actually move on my property) and less than 20 open listen scripts. Yet our lag is excruciating. I would love to have SOME tool, ANY tool to help us deal with this. We were told that if we had a good relationship with our neighbours, we might ask them to work on eliminating active scripts, but they will have equally little information to go on. Also, we have no way of knowing whom among our neighbours are particularly plagued with active scripts. Maybe we have a meeting, but the people we most need to help reduce lag aren't even there. Maybe someone uses lag creation as a tool for griefing. Can we get a feature that lets us see where inefficient scripts are running in any given sim?


Check the sim statistics, expand the time spent (ms) portion, look and see what is eating up a lot of sim CPU time. The stats are pretty pathetic as far as diagnostics at present, it would be great to have better sim diagnostics. However, what i've noticed lately is that run agents (avatars) seem to hurt the sim a lot more than scripts.

If you haven't, set this up for a vote, just under the title of more granular/detailed diagnostic output for analyzing and improving sim performance.
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-- Progress --
Catherine Omega: Yes, but lots of stuff isn't listed. "Making UI harder to use than ever" and "removing all the necessary status icons" things.... there's nothing like that in the release notes. :)
Persephone Phoenix
loving laptopvideo2go.com
Join date: 5 Nov 2004
Posts: 1,012
Thanks for your feedback, si.
05-04-2005 14:10
I appreciate that although we have different political philosophies, you debated your points in the other thread without ever resorting to personal attacks. I also appreciate that you added to this thread in a way that helps me out. Thanks for being a good forum contributor and for your suggestions in this thread. Perhaps we can meet in game sometime for a beer. :-D
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Events are everyone's business.