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Make sure its possible to detect abuse of vehicles.

Kamatz Kuhr
Greifer
Join date: 8 Jul 2005
Posts: 64
06-28-2006 11:08
What gets me to bring this up is mostly people who go about with "Anti-physics" or "Neutralizer" shields turned on. They detect physical objects within range and apply direct impulse in order to drive them away. They may be unaware but these shields cause havok with passive physical objects, and vehicles that use SL's physics system.

Oddly enough they don't often do much against the bullets they're probably meant to stop - I've tested, and unless a projectile moves slowly or over great distance they don't catch it in time.

A prime example is Abbotts Aerodrome, what has been SL's premier airport for at least two years running now. As it just so happens, Abbotts' direct neighbor to the west is the Cordova Sandbox. Now besides the occasional madness that spills over the basin walls, theres often the matter of low-flying aircraft that are either taking off or landing. People often build tall buildings and hey, thats fine - You can see them, and they can be flown around. I had the misfortune however of meeting someone's neutralizer shield last evening as I took off and flew over Cordova, and was propelled (Plane and all) to the far corner of Rosedale - Over a sim away! Why does someone need that in the Sandbox where there is not supposed to be any PvP action?

These shields give no indication as to their presense and no warning before they act - If someone walks around with it turned on, they unknowingly break or displace every physical thing within at least 50 meters of them. They're sensor based, so the effects can be as far-reaching as a 96m radius from the avatar - Thats a 192m diameter destructive sphere roaming around!

Now given how difficult it is to peg out who actually has one of these on when you run into such issues, I'm quite open to ideas on how to find and deal with them. There is always the abuse report tool but I never know if they're able to derive anything from that - Can you pick up actions upon objects as in this instance, or are the Linden tools limited to finding attacks directly upon avatars?

As for immediate action, the only thing you seem able to do is to fly back, go to the middle the sim, and shout a request for whomever has the antiphysics shield on, to "Please shut it off". Not often does this get results I believe.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
06-28-2006 21:34
we need a new script event maybe

on_push(key id)
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Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
06-28-2006 22:21
Report abuse the shield user? I know I'll do if it happen to me.
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon
Brown-skinned Utahraptor from an Old Time
FireFox Bancroft
Registered User
Join date: 30 Jul 2004
Posts: 134
06-30-2006 03:42
It happens alot to me as I like to fly over abbots and the sandboxes. Something like that should be considered abuse, and whats worse is the person can attach the exact same script to an object and leave it in the sandbox denying access to flying vehicles anywhere and often denying people building in the sandbox the ability to enable thier vehicles they just built.
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
06-30-2006 04:32
You should certainly AR each time this happens - being an idiot is no excuse for having what is basically a randomly-triggering indiscriminate push weapon. The mechanism is the same. If LL have systems that can detect and punish push griefers they'll be able to do something about this.

At the moment of course you can't detect either (and that's nothing to do with PVP going away, you couldn't before that because there's no scripted object collision).
Kamatz Kuhr
Greifer
Join date: 8 Jul 2005
Posts: 64
07-06-2006 08:59
From: Ordinal Malaprop
(and that's nothing to do with PVP going away, you couldn't before that because there's no scripted object collision).



This is exactly what I'm asking to address. To know that I'm not wasting my time going back, taking down a list of people in the vicinity, and explaining what happened in an AR. If LL's tools can't detect these type of collisions/abuses and we can't peg beyond a doubt who has the interfering shield, then there is a problem.

Linden comment please?