04-11-2006 16:53
This option would allow builders to save an object to a central access database, for a small fee(about 50L is reasonable), so that as they make updates to the object, all buyers would be given the option of updating their product from a central saved database that would save the basic item qualities, i.e. prims, colour, scripts, et cetera. It's a simple process, and would, in conjunction with another suggestion I made, (see /13/d8/99704/1.html for details), would also increase the capability to cut down on server latency usage. How, you ask?

Simple. If you have saved an object, say, that another player is wearing, we'll use a Black Wolf Head as an example and that black wolf head is using this database call number system, then Every black wolf head you see from then on using that unique database call number would be rendered from your drive using that database call number.(Of course, the size, stretching, position, rotation, all that would be loaded from the server.)

Much like my other statement, this would also help decrease server load dramatically.