OK, this NEEDS to be done! PLEASE!!!!!
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Cheetah Kitty
Registered User
Join date: 24 Dec 2004
Posts: 169
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08-12-2005 11:00
Ok maybe some of them arn't urgent, but gawd it would make SL life a bit easier for some.
I'm so tired of not being able to mass delete in my vendors just like you do in your inventory. I spend so much time deleteing items one by one I feel wasted by the time its over. I can't just select the portions I want, and hit delete. If I do that, they don't even delete. SO WHY EVEN HAVE THAT OPTION WHEN I MASS SELECT THEM? It's a tease! PLEASE look into this, it would make updating vendors so much easier instead of going one by one to delete them.
OK, onto a nother point. PROPERTIES!!!! Another time waster for a builder like myself. I just spent a whole hour trying to get the objects in one folder to be all full perms for a partner of mine. I had to go, one by one in that folder, and select each perm for each object. UGH!!!! Would be so convinent if I could just set perms for the folder itself dontcha think? Like properties for folders!! TADA! I want all these to be this permissions...walla, set the folder, all done. Instead its that one by one problem again....PLEASE DO THIS ONE!!! PLEASE! I know a bunch of people would be happy to have it.
and...toggle for sunset and sunrise? just thought i would throw that one in...I'm tired of debuggin that dern sun...
Comments welcome, please help me support these!!!! builders? people who use them a lot?
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Ezequal Torgeson
Geometry God
Join date: 5 Jun 2004
Posts: 93
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08-12-2005 11:30
This gets a bump from me.
~ Cascadeing Deletion based on criteria ~ Cascadeing Property Settings based on critera or hey, make a new properties window taht allows you to tree through an entire item / folder and multiselect and set perms ... O MY would that save headaches galore.
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"It was a 'yes' or 'no' question but all im getting is 'blah blah blah'  " "Perfect? No ones perfect ... except fo mee  " "I make guns for a living ... you were saying something?  " Vote Prop 607: Tree/Heirarchy based LinkingVote Prop 404: Low Density Sims
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Cheetah Kitty
Registered User
Join date: 24 Dec 2004
Posts: 169
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08-12-2005 16:19
thanks! I already have headaches from it ....x.X Ooooh the time it would save me...
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odious Wallaby
Tribal Otter
Join date: 23 Apr 2005
Posts: 23
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08-12-2005 16:52
I'm with you on both points cheetah. The select and delete capability is a standard feature of most listboxes and such in a GUI. I do not understand why support for shift for sequential selection, ctrl for nonsequential multiple select, delete multiple items, move multiple items, and change properties on multiple items has not ben implemented. For someone that's used to these it realy feels like SL is behind the times.
Further, I don't find SLs permissions, specifically copy, to be very intuitive. For example, a no-copy script in an item prevents it from being moved to another item but not from actually being copied for example if it's a scripted object rezzed by another scripted object it belongs to.
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Cheetah Kitty
Registered User
Join date: 24 Dec 2004
Posts: 169
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08-12-2005 17:52
Are u talking about script mods? I noticed (and this also drives me crazy), that when u make perms for a script, those perms affect the object. For example. I want the script, no copy and no mod, yet i want the object to be copy and mod. Why can't I keep the script perms without affecting the actualy object? Ive had to redo so many things because of this... 
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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08-13-2005 14:28
*stamp of approval*
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Byron McHenry
Registered User
Join date: 21 Sep 2004
Posts: 204
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08-13-2005 23:33
Bacon!!!!
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Cheetah Kitty
Registered User
Join date: 24 Dec 2004
Posts: 169
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08-15-2005 18:21
Where can we ask for this to be done? I mean, seriously...I really want these options. Do we have to get the vote on it?
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a lost user
Join date: ?
Posts: ?
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08-16-2005 02:50
Another vote for this one. Mass selection and deletion has been a staple of computing since Windows 3.1, for those that remember it. It seems a little strange that it isn't here. I haven't actually started any vending, so I haven't run into this problem yet, but it sure would be nice if I never have to deal with it (get it fixed before I start vending, I mean).
Also, I second the part about the script perms.
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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08-16-2005 05:36
As I understand it, mass selection and tree-based heirarchical linking are both on LL's to-do list, though I would love to hear a rough answer on when.
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n00body Cain
Primitar
Join date: 19 Apr 2005
Posts: 20
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Agrees, and adds.
08-16-2005 10:49
These features are crucial to undo the mind-numbingly time-consuming nature of the current vendor system. I personally would also enjoy having the ability to move multiple items into\out of an object. I hate the current system of moving one, then having to wait a few seconds for the system to catch up. A significant amount of time gets wasted, expecially as you have to do this over and over again for multiple vendors.
Fortunately, I've got a friend who is whipping up a cool server object vendor that will remove the need to do it on a per-vendor basis. =D
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Cheetah Kitty
Registered User
Join date: 24 Dec 2004
Posts: 169
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08-18-2005 14:17
well if you find a way around it let me know!!!! Lets get people commenting here so they can do this. Anymore of you supporting this, speak now 
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Cheetah Kitty
Registered User
Join date: 24 Dec 2004
Posts: 169
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08-24-2005 17:44
I will not let this die.....x.x Ok, well maybe it will, but dernit im determined hehehe ok then... *patters off* 
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n00body Cain
Primitar
Join date: 19 Apr 2005
Posts: 20
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08-28-2005 20:49
This is important, SL would be a lot less troublesome if we had these features. We should have a vote on it and get it integrated into SL.
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