Hi all,
I read a post from June that said LL is working on this, anyone know the status?
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Firefox integration? |
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Maxwell Mahoney
Registered User
Join date: 8 Feb 2006
Posts: 4
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02-08-2006 19:19
Hi all,
I read a post from June that said LL is working on this, anyone know the status? |
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Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
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02-08-2006 19:22
Check outthis post which refers to Cory's latest blog entry about it.
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
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02-08-2006 19:46
Is "orgasmic" a stage of development?
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"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight
Ad aspera per intelligentem prohibitus. |
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Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
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02-08-2006 19:49
Is "orgasmic" a stage of development? The code bounty is definately cool. Let's hope someone is up to the challenge. _____________________
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
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02-08-2006 19:52
The code bounty is definately cool. Let's hope someone is up to the challenge. Screw the bounty. If they integrated uBrowser as is, I would have to do an about face on everything I've said to date about Linden Lab!_____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight
Ad aspera per intelligentem prohibitus. |
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Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
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02-08-2006 19:58
You misunderstand... Screw the bounty. If they integrated uBrowser as is, I would have to do an about face on everything I've said to date about Linden Lab!Heh, I'm ready for it as is too. I don't need plugins, new windows or feedback dialogs. Dynamically rendered textures and text would rock! _____________________
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
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02-08-2006 20:03
Dynamically rendered textures and text would rock! Cookies seem to be hinky, but again, I can live with it as is. ![]() _____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight
Ad aspera per intelligentem prohibitus. |
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Phoenix Psaltery
Ninja Wizard
Join date: 25 Feb 2005
Posts: 2,599
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02-08-2006 20:54
OMG. This is going to revolutionize SL.
P2 _____________________
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Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
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02-09-2006 05:55
Err...I'm against javascript in SL... any kind of scripting excepted builted-in LSL in fact. I don't want any more flaw as it already is in the internet.
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon Brown-skinned Utahraptor from an Old Time |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-09-2006 11:46
I'm with Nargas. Combining HTML's rendering hoggyness with SL's rendering hoggyness? Ick.
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
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02-09-2006 11:51
I'm with Nargas. Combining HTML's rendering hoggyness with SL's rendering hoggyness? Ick. _____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight
Ad aspera per intelligentem prohibitus. |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-09-2006 12:05
How do you mean? You mean in memory? CPU cycles? When I go into SL on my Mac mini, I quit Firefox first. If you've got HTML on a prim, with that getting rendered and updated in anything like real time, it's going to cut into your frame rate... and it won't matter HOW good your video card is this time. |
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Feynt Mistral
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Join date: 24 Sep 2005
Posts: 551
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02-09-2006 22:54
Actually Firefox is pretty light as far as browsers go, at least I notice it's more responsive and has a smaller memory footprint than other browsers I could name for Windows. But you're right, real time updates on a prim browser will really hurt your frame rate. I'm willing to bet it's only semi-real time with texture updates every few seconds. That is more realistic, and it would allow you to browse most websites out there. Flash would be right out, and most applets probably wouldn't work at all either. I'd also agree that window altering javascript, vbscript, or CSS should not be permitted on the grounds that not only would it be impractical due to the semi-real time nature, it would in many cases trump LSL for features. Dynamic content javascripts though (so long as they won't change the content after the page has been rendered), and PHP, I fully endorse because that's the whole point of having a web page in SL.
Lynx for SL would be awesome though, nothing beats lynx for speed and versitility. ^.^; |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-10-2006 06:37
But you're right, real time updates on a prim browser will really hurt your frame rate. What I'd really like to see is for SL to act like a window manager, with arbitrary applications rendered onto prims (under the user's control, SL would just provide a way for you to specify the application *). This is trivial on UNIX (X11 is designed for it) and shoudln't be too hard on OS X (because every window is an OpenGL texture or rendered via OpenGL already) but may be tougher on Windows. There's a lot of applications I use that are pretty lightweight that I'd love to bring into the SL world and stick in my HUD. Flash would be right out, and most applets probably wouldn't work at all either. * Something like: CODE
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Zepp Zaftig
Unregistered Abuser
Join date: 20 Mar 2005
Posts: 470
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02-10-2006 07:12
One of the main reasons I think HTML in SL will be cool is because I want to script GUIs on HUDs in ways that are not possible today. Javascript, especially with the canvas tag, will be useful for this. Still, maybe there are other ways that would be better.
This is trivial on UNIX (X11 is designed for it) and shoudln't be too hard on OS X (because every window is an OpenGL texture or rendered via OpenGL already) but may be tougher on Windows. |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-10-2006 09:10
Maybe on windows it could be done by including something like a local VNC server and client with SL Something like... but not actually. VNC only reflects the displayed screen. I think OpenGL might keep you from having an infinite view of the SL window inside the SL window inside the SL window in a recursive tunnel, but it's an amusing thought. I'd still want HTML in SL though, because local applications won't be able to interact with LSL. |
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Zepp Zaftig
Unregistered Abuser
Join date: 20 Mar 2005
Posts: 470
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02-10-2006 11:05
Something like... but not actually. VNC only reflects the displayed screen. I think OpenGL might keep you from having an infinite view of the SL window inside the SL window inside the SL window in a recursive tunnel, but it's an amusing thought. Neither will HTML-in-a-prim, as I understand it. Yeah I'm not sure if there are any existing software that is really suitable to use so LL would probably have to make their own vnc-like protocol or something. Well, what I meant is you will be able to change the HTML from LSL with llSetPrimURL and llRefreshPrimURL. This means you can use prim buttons to change what will be displayed on the prims and thus use HTML to make GUIs. As I understand it, it will be possible to read the HTML from a notecard, even without that ability it would just be a bit slower. |
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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02-10-2006 12:35
The addition of forms though via HTML would mean quite a bit to game makers as a more dynamic means of displaying stats as well as a way to safely store stats out of the SL world in case of sim lag or crashes. It also means interface updates without having to redistribute prims and scripts, just change your web page.
I still feel doing Flash and other real time updates are a "Very Bad Idea" (tm) that will horribly rend frame rates to shreds. |