is there any thought at linden lab for adding a first person view into a future client? mouseview is an interesting concept a great feature for accomdating rides and games and such, but not really useful for moving around the world.
i triple dog guarantee you i'd play in an actual first person mode if the movement keys worked just exactly as they did in third person mode.
i triple dog guarantee you i'd play in an actual first person mode if the movement keys worked just exactly as they did in third person mode.

Mouselook certainly has some of the features of a proper 1P camera view, but it also has some unhelpful baggage thrown in, like unconditional disabling of pretty much everything in the UI when in that mode.
MMOGs tend to strive for immersion much more than SL, and so it's no surprise to find many different camera modes available in some, and a 1P camera mode always occupies center-stage. Many people would like greater immersion to be possible in SL as well --- it's certainly the key to participatory sports, theatre, and other interesting passtimes.
SL could be given a proper 1P camera mode really quite simply. All that's needed is for each of the items or facilities that are disabled in Mouselook to be maskable on/off from LSL, perhaps using a bitmask type of approach, and their default values configurable in Preferences. This would allow the current loss of desired UI features on entering Mouselook to be avoided while retaining backwards compatibility.
An event received on entering and exitting Mouselook would then allow players to set up their UI environment as they require for each different type of game or event. It would be a great start, and a relatively simple thing to do since it merely requires conditional disabling of some actions that are already being performed.

