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Racer Plisskin
Rezerator
Join date: 2 Jan 2005
Posts: 147
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02-01-2005 01:11
What about the ability to resize or shear a cube from the side? In this case I want +X to be the side so I don't need to refigure which dimention goes on which side but it doesn't really matter which face is chosen, +/-X or +/-Y as I can simply rotate the cube when I have the right shape. NOTE: It should be limited in some fashion to prevent a cube being squashed totaly flat by setting Top Size X and Side Size X to 0 simultaneously. Not sure what HAVOK would try to do with an object that had 0 thickness in one dimention.  I need a shape that is topsized in both the X and Y axis and also slightly squeezed on one of its sides. EG: (for a cube with the fllowing properties) Size X: 0.568 Size Y: 2.015 Size Z: 0.101 Top Size X = 0.90 Top Size Y = 0.96 Top Shear X = -0.03 Top Shear Y = 0.00 no cut, no hollow I want to take the above prim and Side Size the positive X face by 0.95 to get the exact shape I want to achieve. A case can be made for Side Shear as well, but since I don't need it for my current project I'll let someone else take a crack at that... Oh, wait, I think I just did...  -Racer P.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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02-01-2005 10:23
Yeah. I'd like some more advanced options like this, perhaps through llSetPrimitiveParams (which already have unimplemented variables for these kinds of things!), to better deform prims. And better texture options that prevent stretching. And subdivision algorithms on prims. And a martini - shaken, not stirred. 
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Racer Plisskin
Rezerator
Join date: 2 Jan 2005
Posts: 147
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02-01-2005 15:44
From: Jeffrey Gomez And a martini - shaken, not stirred.  "Nah, he's ordering a waterd down martini and he's being snooty about it." Prez. Bartlett - The West Wing
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