A centralized INBOX or INCOMING folder
|
|
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
|
05-06-2006 13:22
I propose that SecondLife discontinue the practice of PRE-SORTING incoming items. Each player should have a central INBOX or INCOMING folder into which all new notecards, scripts, uploads, clothing, landmarks and objects will arrive. It should also be the place where newly purchased or take-copy items and folders should go (unless already owned by the player taking them and associated with a specific folder category) There should be something in the title bar, like an email icon with a number indicating how many items are still in the inbox to encourage people to check and clear their inbox. Background: As it is now, receiving Notecards, Objects, Folders, Textures/Snaps, Animations, Scripts currently files the incoming item away in the appropriate category folder. This often results in newly recieved items being missed or forgotten or not seen until much later, if at all. It also results in items from other people getting mixed in with our own. This came up as an incidental point in another thread on privacy, and has had several very positive reactions, and, as of yet, no negative reactions. Prop: 1359 - A centralized INBOX or INCOMING folder
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
05-08-2006 17:05
From: Jopsy Pendragon I propose that SecondLife discontinue the practice of PRE-SORTING incoming items.
Each player should have a central INBOX or INCOMING folder into which all new notecards, scripts, uploads, clothing, landmarks and objects will arrive. They should just do it like just about every other application that has incoming objects dropped into a default location does... Let you select what your "default folder" for each object type is. SO you can (for example) leave textures going into the textures folder, but have notecards go into inbox/notecards or just inbox. By default the default folder would be the top level one, but you could change it.
|
|
Thought Plasma
Multiverse Records
Join date: 13 Feb 2006
Posts: 24
|
Yes Choices for object types
05-08-2006 17:13
From: Argent Stonecutter They should just do it like just about every other application that has incoming objects dropped into a default location does... Let you select what your "default folder" for each object type is. SO you can (for example) leave textures going into the textures folder, but have notecards go into inbox/notecards or just inbox. By default the default folder would be the top level one, but you could change it. Yes a pathing preference for textures, scripts, animations etc.
|
|
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
|
05-08-2006 18:35
Heh heh heh this has come up a lot at the Lab!
Adding these comments to the project database.
(And there was no previous proposition for it? I'm shocked!)
|
|
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
|
05-09-2006 10:08
From: Torley Linden (And there was no previous proposition for it? I'm shocked!) Me too... and thanks! Argent- I'm definitely all for having the ability to set destination and filter by type.
_____________________
* The Particle Laboratory * - One of SecondLife's Oldest Learning Resources. Free particle, control and targetting scripts. Numerous in-depth visual demonstrations, and multiple sandbox areas. - Stop by and try out Jopsy's new "Porgan 1800" an advanced steampunk styled 'particle organ' and the new particle texture store!
|
|
Seronis Zagato
Verified Resident
Join date: 30 Aug 2005
Posts: 454
|
Unneeded feature
05-10-2006 09:57
This is actually QUITE unneeded for the Lindens to waste time on in comparison to other needs (Havoc 2 / Mono anyone?). The simple solution.. create one top level folder named "Sorted" and inside that create your own folders for storing your animations, objects, gestures, textures and whatnot. This is something i've done since my 3rd week in SL. It allows me to keep my folders of items organized to my taste plus allows all incoming items to be pre-sorted into the system default folders. Its a lot easier than having to manually select an INBOX for item type. YOU ALREADY HAVE AN INBOX PER ITEM TYPE. Thats why they are there and why you have the ability to create your own folders.
|
|
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
|
05-10-2006 17:55
From: Seronis Zagato This is actually QUITE unneeded for the Lindens to waste time on in comparison to other needs (Havoc 2 / Mono anyone?). The simple solution.. create one top level folder named "Sorted" and inside that create your own folders for storing your animations, objects, gestures, textures and whatnot. This is something i've done since my 3rd week in SL. It allows me to keep my folders of items organized to my taste plus allows all incoming items to be pre-sorted into the system default folders. Its a lot easier than having to manually select an INBOX for item type. YOU ALREADY HAVE AN INBOX PER ITEM TYPE. Thats why they are there and why you have the ability to create your own folders. Linden Lab has more than one developer... this is inventory work, not physics or script engine. Who says this has to delay havok2 or mono? Your system for dealing with inventory sounds fine. I'm sure everyone has their own 'inventory management system' (or mismanagement system, as the case may be). Mine, like yours has sorted folders, but inside each category, not one central one at the top level. The problems I'm hoping to address with this are these: 1) Philosophically, I don't think other users should be able to cram stuff into our private 'inventory' directly. Having three top level folders. +Library, +Inbox +Inventory would provide a nice layer of isolation between *MY* inventory and what others want to put in my inventory.
2) Notification for received items just can't be relied upon. Things just show up, wherever, whenever and quite often, if folks are offline, without any notice what-so-ever. I don't know about you, but I don't check each of my ?15? category folders every time I log in to see if folks have left me a new script, animation, or landmark. If I find them at all, it's usually weeks later.
3) A very frequent newbie problem is trying to find something they just bought. It's not always clear what they received, and that it might be somewhere in their Objects folder, or Clothing folder, or a whole new folder full of stuff somewhere mixed in with their category folders.
Ultimately an inbox that handled QM (queued messages) would be welcome too. IM to email works moderately but I would prefer to have the option to manage my queued/delayed messages in world better. Anyway... While I'm wishing... for inventory mods, and unrelated to the current mod.. but I think it would be very cool to have shared group inventories as well, something like: +Inventory +Inbox (5 new, 25 total) +Group Inventorys +The Usual Gang +Jopsy's shared items +Random drop box +Birdwatchers of SL +Gothesbians +Evil but Cute +Freebie of the Month Club +Library
But anyway, that's an entirely different can of work, er, I mean worms.
|
|
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
|
05-10-2006 18:14
UPDATED OFFICIAL STATUS:Linden Notes: We agree -- and are looking at implementation ideas. Meaning the "spirit and heart" of this are mint and we do want to have it in SL. How it will actually be done is looking like it'll be connected to a larger inventory amelioration project. Similar to other multi-part projects which will have features come in pieces like better privacy and status controls.
|
|
Seronis Zagato
Verified Resident
Join date: 30 Aug 2005
Posts: 454
|
05-10-2006 19:11
Torley: thank you for the update on the admin opinion ! always love to see those
Jopsey:
some type of group inventory option would be superb. but thats covered in a lot of other inventory proposal threads. As for items showing up while im offline.. i've actually NEVER had that happen since i joined last august. Always logged on to the accept/decline confirmation dialog. Didnt know there even WAS a way to drop something in a players inventory without it being accepted. If thats the case then an optional INBOX idea would definately be a must.
I by NO MEANS intended for my post to say your proposal wasnt well thought out and useful. Its actually both. More intended to offer an alternative for people frustrated with organizing new aquisitions who might not have -thought- of creating their own top level folder and putting their things there that they wish to keep permanantly without new aquisitions cluttering up.
|
|
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
|
05-10-2006 19:24
Torley- Thank you! Seronis- Sorry, sometimes I sound a little more brusque than intended... rational critique and alternate suggestions are always welcome! I just wanted to point out that there was more to the reasoning than inventory management. 
_____________________
* The Particle Laboratory * - One of SecondLife's Oldest Learning Resources. Free particle, control and targetting scripts. Numerous in-depth visual demonstrations, and multiple sandbox areas. - Stop by and try out Jopsy's new "Porgan 1800" an advanced steampunk styled 'particle organ' and the new particle texture store!
|
|
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
|
06-02-2006 21:48
Swingthrough... several weeks later, it's heeeere!Release Notes for Second Life 1.10.2(0) June 1, 2006 ===================================== New features: * Added the Inventory "Recent Items" tab ** Shows items you've received recently (i.e. since your last login) ** Recent Items can be filtered separately from All Items
Play with it yourself ok download Second Life Preview!
|
|
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
|
06-03-2006 10:50
From: Torley Linden it's heeeere! Woo Hoo! =) Very nice alterations to the feature making it 'recent items' instead of just an inbox. Iit makes a lot of sense to have it as an 'inventory view' rather than seperate folder. Much more versatile than merely an "inbox" for received items. Thank you!!!
|
|
Lyrak Sleeper
Big Bad Wolf
Join date: 10 Jan 2006
Posts: 123
|
06-05-2006 12:59
Now the question is: what gets defined as "recent"? 
_____________________
Lyrak Sleeper Custom Avatars and Clothing Specializes in Furry Avatars (Shapes, working on texturing skill)
|
|
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
|
06-05-2006 13:03
Oh, top stuff. I'm tired of getting offline email messages saying "so-and-so has offered you inventory in Second Life", logging in later on and thinking "now what the hell did they just give me?"
|
|
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
|
06-05-2006 14:41
From: Lyrak Sleeper Now the question is: what gets defined as "recent"?  It does seem to have the same per-session nature as IM's do. So if you log out and log back in again the "Recent Items" view resets to empty.
_____________________
* The Particle Laboratory * - One of SecondLife's Oldest Learning Resources. Free particle, control and targetting scripts. Numerous in-depth visual demonstrations, and multiple sandbox areas. - Stop by and try out Jopsy's new "Porgan 1800" an advanced steampunk styled 'particle organ' and the new particle texture store!
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
06-05-2006 16:06
From: Seronis Zagato This is actually QUITE unneeded for the Lindens to waste time on in comparison to other needs (Havoc 2 / Mono anyone?). I would rather have this than Mono and Havok 3. And it would take about half an hour to implement it for a reasonably competant user interface guy. In fact I'd rather have a lot of things than Mono/Havok2/3/4... llTeleportAgent() llSetLinkParameters() llTreeSystem() llSetAnimationParams(string animation, vector offset, integer bone_mask, integer priority); llShowHUD(TRUE or FALSE) llSnapshot() llApplyText(integer side, string message, vector color, integer font, integer size) BLOCK OUTSIDE PUSH ON LAND Appearance Editor "Skeleton" tab. Appearance Editor "Mesh" tab. Object Editor - Object - Prim Twist Axis Object Editor - Object - Prim Hollow Axis Object Editor - Feature - Flexible - Local Force Object Editor - Feature - Light - Direction and Angle
|
|
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
|
06-07-2006 18:39
From: Jopsy Pendragon It does seem to have the same per-session nature as IM's do. So if you log out and log back in again the "Recent Items" view resets to empty. Just a little note if you go to your inventory, FILTERS menu > MODIFY CURRENT, you can change it from "Since Logoff" to a time range. Like, "Show me stuff I received in the last week!"  Especially good if you had an intimely crash! 
|
|
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
|
06-07-2006 19:20
From: Torley Linden Just a little note if you go to your inventory, FILTERS menu > MODIFY CURRENT, you can change it from "Since Logoff" to a time range. Like, "Show me stuff I received in the last week!" Especially good if you had an intimely crash!  Splendiferous!! I can't say thank you enough!! =) *THANK YOU!!!* =)
_____________________
* The Particle Laboratory * - One of SecondLife's Oldest Learning Resources. Free particle, control and targetting scripts. Numerous in-depth visual demonstrations, and multiple sandbox areas. - Stop by and try out Jopsy's new "Porgan 1800" an advanced steampunk styled 'particle organ' and the new particle texture store!
|