Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
|
10-21-2004 22:49
Ok. There've been requests for determining the position of a touch event and such, right?
Well, here I am requesting the inclusion of the same thing for collisions. If object X collides with object Y, can we get something that will return the global coodinates of that collision? Or even the local offset? Twould be most helpful.
|
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
|
10-21-2004 23:19
From: Moleculor Satyr Ok. There've been requests for determining the position of a touch event and such, right?
Well, here I am requesting the inclusion of the same thing for collisions. If object X collides with object Y, can we get something that will return the global coodinates of that collision? Or even the local offset? Twould be most helpful. Considering this is likely tied in with Havok, which is being untied from the interface to make way for Havok 2, perhaps this would be a suggestion to tag onto the Havok 2 integration?
_____________________
Hiro Pendragon ------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio
Visit my SL blog: http://secondtense.blogspot.com
|
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
|
10-22-2004 10:18
wait... what? oh you mean the coordinates of the point of impact rather than the center of the colliding object right? ya this would be good.
actually somebody check would you. turn on object beacons and run into something, notice the yellow object beacon. doesn't that look like it's at the point of impact?
|
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
|
10-22-2004 16:50
From: Rickard Roentgen wait... what? oh you mean the coordinates of the point of impact rather than the center of the colliding object right? ya this would be good.
actually somebody check would you. turn on object beacons and run into something, notice the yellow object beacon. doesn't that look like it's at the point of impact? Heh. You're right, I'd forgotten that happened. LL, this is already in, can we see it please?
|
Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
|
10-22-2004 17:11
From: Moleculor Satyr If object X collides with object Y, can we get something that will return the global coodinates of that collision? Or even the local offset? Twould be most helpful. This is an excellent suggestion. And if the information is already captured but just not yet provided to us in LSL, adding an "ll" function for it would probably be very straightforward indeed, so this looks very promising. Incidentally, would this cover remote touches with the pointer too, or just bounding box collisions? And what if I am holding a spear attachment, which presumably becomes phantom like all attachments. How would I determine where I've pierced my opponent? Although physics won't cut in, can the above detection function still return the collision point between the av and the bounding box of the spear?
|