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Rax Jessop
Registered User
Join date: 24 Dec 2005
Posts: 67
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04-06-2006 18:47
an option in the build menu that allows you to give an object's texture seniority over anothers so if you are intersecting two objects you wont get the weird thing with textures. (i want to call it SCRRAAHCCCCTTTTCCKKKCHHBTPTLLLY but there has to be a better word)
since i am it how about getting rid of the dotty line thing whe you have to objects really close together- like copy selction to that surface close
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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04-07-2006 02:15
I think what you're talking about is having two faces occupying the exact same place, and what texture you see essentially depends on rounding errors (i.e. "artifacting".) In this case, "seniority" wouldn't fix it, because it is really a problem of two surfaces existing in the same area on the same plane, and not of textures. In order to implement "seniority", the engine would have to figure out all those rounding errors for each pixel and try to do something with them.
A better solution is to arrange your prims such that this doesn't happen in the first place. You can do this either by adjusting the cut/position/size/etc. of your prims, or by slightly altering the position of one of the overlapping prims such that its face does not occupy the same plane as the one it's "artifacting" with. For example, on a floor that's artifacting, you can raise one of the prims by the minimum amount (.01?) and that will stop it from artifacting.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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It would be useful for alpha textures...
04-07-2006 07:54
Sometimes, when you have rounded objects, you can't avoid texture overlap. Normally this isn't a problem, but with alpha textures it can be even when the surfaces don't actually overlap in 3d... It would be nice to be able to specify that when alpha surfaces are overlapping in 2d one or the other would *always* be rendered "on top", even if the centroids of the polygons involved are in a different order.
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