Now first of all, I'm quite new here -- I've only been on for a week now. So if anything I'm looking for already exists, I'd be very happy just to know it!

First, what I've observed...
1) In playing with linked objects, they seem to me to be stored in a linked list (pardon the pun). If you add a new prim to a linked group, it gets added to the list. If you link two linked groups together, they get combined into one list. Unlinking that list gives you a lot of individual prims, and not the two groups you linked together.
2) You can't remove a single prim from a group. To do so, you have to unlink the entire group, then shift-click each prim except the one you want to remove, and re-link. I don't have the cash to make huge groups, but this seems to me to be a big problem for large projects.
3) Once you have a number of prims linked together, you can't directly edit any of the prims without unlinking the group. (This is the one I hope I'm the most wrong about... That there IS some way to do this.) The only way around this problem is to do the same routine as in #2, but include the edited prim in the re-link.
Now, based on this (and I could be wrong about some of it! Let me know if I am...) I want to make a few feature suggestions. None of them are a simple change, but they would greatly simplify managing large prim-count projects...
A) Change the link list into a tree. This means that a previously linked group can be linked into a new group as a unit. Un-linking the new group doesn't unlink the old one, it just separates it. Any number of groups can be linked this way, and still maintain their own internal families/linkages. Also, groups can be nested inside groups to any (or a set) depth. Child groups are treated as a single object by the group they belong to for purposes of rotation, etc.
B) List view window. This can be done in several different ways...
B-1) Linked list list. If (A) can't be/isn't done, then have a window with a list of all prims in a selected linked group, and to be able to unlink or edit them in situ.
B-2) Nested tree list. If (A) can be/is done, then have the same window as in B-2 but show nested groups as folders.
B-3) Global owned object list. Same window as (B-1 and B-2) but listing all of the prims that you own, and properties like name, location, mass, taxes, etc. This would have to be limited to the current sim's objects only. (Since the data about prims in other sims isn't available without going there.) You should be able to delete a prim from this list, or open up editing on it. (This would be WONDERFUL for getting at those prims that have dropped below the ground or that are buried among others.)
B-4) All of the above. The (sim-)global object list from (B-3) with linked groups listed as a folders containing all the associated prims. With a treed system of prim linkages in place, these folders would nest. A powerful management tool in a single window. This window could have other statistical information in it, like prim counts, total value/taxes, etc. It should be sortable (bi-directionally) by every column. (So you can see what prims are costing you the most in taxes, for instance.)
Okay. I've typed too much.
This is what I get for not having my own machine at home to play, and only being able to get on during lunch at work: I THINK about it. (Problem is being remedied: As I type, a 2.6Ghz AMD with a GeForce4 Ti4200 should be flying towards me!)~ Tiger Crossing
~ (Nonsanity)



