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Crissa Javelin
Centauress
Join date: 17 Mar 2005
Posts: 6
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12-04-2005 03:17
Common functions found in a 3d modelling program, but not in SecondLife.
I don't know if the sim supports it, but an inverted cube is basically three intersecting planes - which could save alot of prims when used to create virtual objects such as plants and particles. This is usually an application of having a negative dimention instead of a positive one.
-Crissa Javelin
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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12-04-2005 03:26
You can duplicate just fine, just hold shift and drag on an axis. What I want to know is why can't we stretch linked sets along a single axis?
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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12-04-2005 03:33
From: Eggy Lippmann What I want to know is why can't we stretch linked sets along a single axis? I can answer that. Prims don't "stretch" along arbitrary axes. They would warp if you tried (I have). Hence, no stretch along axes for linked sets. Come on man, you should know this.Speaking of mirroring, why we (still) don't have a Linden option to mirror prims is a mystery to me. With the exception of prim torture, prims mirror quite happily. So much so that I have a "hack" floating about that does just this. If you want a built copy, let me know. Otherwise, it can be found here.As for boolean options, ehhh... throw that in with features we really won't see until Second Life is more modular.
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Crissa Javelin
Centauress
Join date: 17 Mar 2005
Posts: 6
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12-12-2005 22:57
From: Jeffrey Gomez As for boolean options, ehhh... throw that in with features we really won't see until Second Life is more modular. My post didn't say anything about boolean prims? -Crissa
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-13-2005 05:46
From: Jeffrey Gomez Prims don't "stretch" along arbitrary axes. They would warp if you tried (I have). Hence, no stretch along axes for linked sets. They should allow it when all the prims are aligned.
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