It would be nice to be able to pick objects that are behind glass or water or other objects simply by reclicking/picking.
This is done quite nicely in Maya for example.
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picking stacked objects |
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NickArthur Night
Registered User
Join date: 2 May 2005
Posts: 20
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05-03-2005 13:29
It would be nice to be able to pick objects that are behind glass or water or other objects simply by reclicking/picking.
This is done quite nicely in Maya for example. |
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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05-03-2005 13:37
Yeah, I think there should be a more intuitive way than having to camscan rampantly and do all sorts of angular acrobatics.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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05-04-2005 03:26
Yeah, a shortcut key like "don't pick non opaque objects" would be rather handy for the editor.
Hmm, as for just touching objects, interesting idea but I think low priority. I can't think of many scenarios where that might be necessary. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |