We can release the .bvh files, and will make them available as a download from the download section of the website. The only complication is that many of the animations won't look quite the same in Poser as they do in game. We associate configuration files with each animation to control priority, looping, and constraints. Though we let you set priority and looping when you upload the animation, we don't currently expose the constraint system for editing. For example, you could take the raw "hands on hips" .bvh animation file, load it into SL, and notice that the av hands don't quite touch their hips even though in the native version of the animation the hands do meet the hips.
My question is why isnt the constraint system editable by us as of yet? Is it just a major pain in the tail to use or ?
And my request would be to make that system available to us for editing, the more options for animation the better!
Neil
