Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Rework of Communiation

Alex Edo
Insert Brain Here...
Join date: 27 Feb 2005
Posts: 108
09-10-2005 07:11
I have found that Object To Object (Email) Communication is very bad.

Here is why:
You have a server, it reads mails for it's mail queue. But what if some one scans get it's key and makes an email script to "Attack" it with emails? It won't get your into in it's queue any more as it's queue is always full with there emails. So wether you are using a update system, Vendor Server or ANY serevr it's not safe from an attack. :-(

If any oen ahs any idea's on what can be done/added to SL to ahve. Pls Let me Know HERE:

:D

VOTE: http://secondlife.com/vote/index.php?get_id=598
Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
09-22-2005 06:54
are you happy with prop 6 as a solution?
Tony Tigereye
Registered User
Join date: 4 Sep 2003
Posts: 165
09-22-2005 12:43
no, prop 6 only seems to address objects within a sim. objects should be able to communicate quickly with each other regardless of what sim they are in. is there a prop to allow outbound XMLRPC? that would be a good way to go.