Otherwise please work your ideas into a proposal , i will give it all my votes except one vote for the advanced physics interface (the one bettter than havoc 2) and one for the totally customizable interface.
here is what you had posted earlier for your easy reference in making a proposal
I could live with the rulers if I could add the ALT key to an in-process drag to do the same thing as moving the cursor AWAY from the object I want to move.
Having to move the cursor AWAY from the object in order to snap-to-grid is the WORSE interface snafu in the whole edit tools redesign. And I'd like to put my RL professional weight behind that comment.
I still say we only need a single, global modifier key (ALT) to toggle snap-to-grid in any and every tool, EVEN the numerical arrows in the Edit window. This way people can turn it on and off whenever they like, even in the middle of a drag.
I BEG whoever is working on this design to sit down with a Photoshop junky and have them demonstrate how the shift key is used for snap-to-grid! THAT'S the way to do it. Get your grid-snap for nothin' and your freehand for free. o/~
Sequences:
* hold down a modifier chord of shift and control... either, neither, or both
* (note, not ALT, which starts alt-zoom in any and every mode)
* position the mouse over target object
* press and hold the mouse button
* (the modifier keys can now be optionally released and reused, even ALT)
* pressing and holding ALT forces the object onto the nearest gridded position/rotation/scale
* releasing ALT allows the object to go exactly where the mouse indicates
The new grid rulers are fine, but make THEM the checkbox, not the snap-to-grid.
The ALT SNAP mindset can be applied to other areas. In the Edit window, each numerical value has a pair of up/down arrows next to it. Clicking these arrows increments or decrements the value by one small step. I say hold down ALT before clicking them and they will jump up/down to the nearest gridded value. If the text insertion point is in one of these text fields, the up and down arrow keys on the keyboard should do the same thing as the up/down arrow buttons, and typing ALT-up-arrow or ALT-down-arrow would also move the number to gridded values.
ALT SNAP can be use in ALL situations.
Having to move the cursor AWAY from the object in order to snap-to-grid is the WORSE interface snafu in the whole edit tools redesign. And I'd like to put my RL professional weight behind that comment.
I still say we only need a single, global modifier key (ALT) to toggle snap-to-grid in any and every tool, EVEN the numerical arrows in the Edit window. This way people can turn it on and off whenever they like, even in the middle of a drag.
I BEG whoever is working on this design to sit down with a Photoshop junky and have them demonstrate how the shift key is used for snap-to-grid! THAT'S the way to do it. Get your grid-snap for nothin' and your freehand for free. o/~
Sequences:
* hold down a modifier chord of shift and control... either, neither, or both
* (note, not ALT, which starts alt-zoom in any and every mode)
* position the mouse over target object
* press and hold the mouse button
* (the modifier keys can now be optionally released and reused, even ALT)
* pressing and holding ALT forces the object onto the nearest gridded position/rotation/scale
* releasing ALT allows the object to go exactly where the mouse indicates
The new grid rulers are fine, but make THEM the checkbox, not the snap-to-grid.
The ALT SNAP mindset can be applied to other areas. In the Edit window, each numerical value has a pair of up/down arrows next to it. Clicking these arrows increments or decrements the value by one small step. I say hold down ALT before clicking them and they will jump up/down to the nearest gridded value. If the text insertion point is in one of these text fields, the up and down arrow keys on the keyboard should do the same thing as the up/down arrow buttons, and typing ALT-up-arrow or ALT-down-arrow would also move the number to gridded values.
ALT SNAP can be use in ALL situations.