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Fafnir Fauna
Downy Cat
Join date: 23 Jun 2004
Posts: 34
06-26-2004 19:28
I'm not sure if this was already suggested, but I feel after doing some modeling with a 'real' 3D graphics program, that SL really needs a couple of additions.

1) Compound objects: The ability to intersect, subtract, and union 2+ objects together would make life a lot easier for some things. Subtraction of one object from another would allow you to cut a hole in another object for things such as a door/window. And unions may help rid of those unsightly seams (in otherwords, make the objects as one whole object)

2) Bezier objects: These would be useful for making curvy items (like tails, horns, etc) a lot easier and realistic by simply drawing 2D splines (like flash animation drawing and vector images) and having the rendering engine 'fill' in the holes with it's 3D geometry of the selected primitive shape.

These seem highly possible, and would also open up a whole new range of object creation!
Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
06-26-2004 20:22
Yes, that would be pretty cool. Unfortunately, SL doesn't actually USE real prims, it uses parametric models that we just CALL 'prims'. Nobody has the bandwidth for what you're describing. There's ways to reduce the amount of bandwidth required -- only sending the CHANGES required to build a structure, for instance-- and maybe they'll get around to it someday, but for now, probably not.

Also, are you this Fafnir? :)
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
06-27-2004 02:29
I would bloody murder to get rid of seams. Can't they disguise them with a client side effect of some sort?