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Material Type: Air

Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
03-08-2005 16:23
Say you've got a lovely bit of ocean (not ocean front, ocean), and you want to build underwater. All well and good, but everything looks a bit murky down there. And unless you've decided to build yourself a Mer-Av you may feel like holding your breath. Wouldn't it be nice to be able to put Air inside your dome or submarine or whatever?

This shouldn't (I would hope) be as complicated as the sometimes requested "negative space prims," but I guess it depends on how water is rendered in SL. Inside a prim made of Air (which would presumably be phantom), the underwater murky-effect rendering would be turned off, and lighting would be as it would appear for that location if it were not underwater. It would be amusing if the llGetMass function would return a lower mass for such a prim, but I gather that's not how mass works in SL (and I guess submarines would be simpler to manage if you didn't have to separately construct the shell and the air inside, anyway). The only other effect I can see in the LSL Wiki related to being underwater is the muffled sound, so I guess it would be nice if that was turned off inside an Air prim as well.

I guess you could use llwater to automatically llSetBuoyancy when underwater as well. :)

I'm not saying I think this is a top priority, it's just a fun idea to think about... anyone else interested?

neko
Jim Herbst
Registered User
Join date: 22 Feb 2005
Posts: 67
03-08-2005 22:53
Be excellent for the Heavy Industries lab (which is underwater) it would look a lot better if I wasnt wondering why everyone wasnt drowning.
Alpha Zaius
llLol()
Join date: 13 Mar 2004
Posts: 1,187
03-09-2005 18:20
You could always turn off water and fog in your debug menu. :p
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Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
03-09-2005 18:43
Presuming you can't script the debug menu operation, that still indicates that it shouldn't be difficult to turn off the water rendering inside an object, if LL wants to do it.

neko
Byron McHenry
Registered User
Join date: 21 Sep 2004
Posts: 204
03-10-2005 09:18
best thing about this is you could probly make poisoness gass with out the use of your butt
Paolo Portocarrero
Puritanical Hedonist
Join date: 28 Apr 2004
Posts: 2,393
03-10-2005 09:25
Part of my build is under water. I specifically oriented the "roof top" to sit right at sea level. That way, once you're inside of the under-water build, you don't notice the transition from air to water.
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Owl Patel
Fish miner.
Join date: 7 Jul 2004
Posts: 2,300
03-10-2005 12:54
I would absolutely love this...
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