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remove teleporting and add open ocean between islands

Rianuk Rasikas
Registered User
Join date: 6 Sep 2006
Posts: 6
09-07-2006 15:14
I have seen there is already some kind of physics in the game. Also many people already crafted lots of vehicles..even working railroads.

All these wonderful vehicles are useless...because there is insta-teleporting and avatar flying.

So I would like to suggest to remove teleporting and avatar flying completely. This would open up new possibilities on the vehicle creating sector, open tons of new job opportunities related to transport, scripting and building.
It would make distances count, diversify the regions

Also it should be possible to travel on the sea between islands or fly to them with planes.

In my opinion insta-teleporting takes away lots of creative possibilities from SL.

What do You think?
onionpencil Musashi
Registered User
Join date: 20 Nov 2004
Posts: 324
09-07-2006 15:27
i don't like it. anyone who wishes to use the vehicles already can. i think problems like sim crossings may be as high a factor as anything else.

when i want to get somewhere, i TP. when i want to explore and enjoy a vehicle i do so.

i don't want the choice taken from me, thank you.
Dnel DaSilva
Master Xessorizer
Join date: 22 May 2005
Posts: 781
09-07-2006 15:35
One: Do you realize how big the grid is? Even with a fast vehicle it would take forever to travel from say the most northwesterly sim to the most southeasterly.

Two: All of those empty spaces on the grid would require servers to run, and there would be thousandes of spaces to fill in, even at 4 sims per server, I would not want to know how much that would cost.

Three: The community would suffer greatly, who would go to a store or event halfway across the grid? They would just look at the map and say forget it.

Four: Have you crossed a sim boundry with a vehicle lately? Hate to have to do that hundreds of times to get somewhere.

Five: I could go on but I think you get the point.
Natasha Armistice
Registered User
Join date: 9 Dec 2005
Posts: 67
09-07-2006 15:42
I think it would take me too long to travel the 20k plus meters from my home to my business. I think removing flying and teleporting completely would not be good, but I think the use of more vehicles is a good idea. I have a hot air balloon, that I love flying in, but it always seems to crash and make my game crash too :(

I think it would hurt exploration, and lower the economy if it took that much effort to just go somewhere you want to go. Plus there is the issue of restricted access areas, you can teleport around that now, but if you had to travel everyplace in a vehicle, it would be too much like rl, and too much like work. Flying and teleporting instantly is stress free.

Using vehicles is a nice option for seeing the country side, but should not be the only means of getting around the SL world. But it might be cool to have a few sims that were dedicated to only vehicle travel.
Jack Harker
Registered User
Join date: 4 May 2005
Posts: 552
09-07-2006 15:51
From: Rianuk Rasikas
I have seen there is already some kind of physics in the game. Also many people already crafted lots of vehicles..even working railroads.

All these wonderful vehicles are useless...because there is insta-teleporting and avatar flying.

So I would like to suggest to remove teleporting and avatar flying completely. This would open up new possibilities on the vehicle creating sector, open tons of new job opportunities related to transport, scripting and building.
It would make distances count, diversify the regions

Also it should be possible to travel on the sea between islands or fly to them with planes.

In my opinion insta-teleporting takes away lots of creative possibilities from SL.

What do You think?


Ohh...great. An idea that keeps me from ever seeing most of my friends again, because most of them would be too far away to visit, because they're scattered all over the grid.

And a way to put out of business anyone who bought an island, and who depends on people coming to shop to actually *pay* for that island. So the islands would disappear.

Oh, and no flying. That'd be great. We'd no longer be able to build in the sky, and with no teleporting, I wouldn't be able to get to it anyway, so I guess I'd just have to return my four story building that my partner and I have been working on for months back to inventory as a bunch of unrelated parts, since it's too big to link.

Almost forgot, I'd have to pretty much stop using my 1/3 of a sim worth of land, because there's no road going past it, and I can't be sure of being able to walk past all of the plots between me and the road.

Of course flying would be out, because with a flying vehical, you spend half of your time running into ban lines.

So, esentially you've come up with a way to drive most of the people out of the game, and to put LL out of business.

Great idea. Good thinking.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
09-07-2006 21:01
How about the fact that the reason we have point-to-point teleporting in the first place is because of
*GASP*
Resident Request.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-08-2006 05:25
From: Rianuk Rasikas
I have seen there is already some kind of physics in the game. Also many people already crafted lots of vehicles..even working railroads.

All these wonderful vehicles are useless...because there is insta-teleporting and avatar flying.
I think you're seeing the wrong problem.

It's not the teleporting and flying that makes them useless, it's the increasingly screwed up sim crossings.

I'm really getting ticked off about this. For a while sim crossings had stabilised... bad, but usable... and occasionally even seeming to improve... but now it seems like it's re-rezzing all your prims every second sim you cross and even *flying* you can easily get ahead of yourself.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-08-2006 05:30
From: Dnel DaSilva
Two: All of those empty spaces on the grid would require servers to run, and there would be thousandes of spaces to fill in, even at 4 sims per server, I would not want to know how much that would cost.
That's at least fixable... they could use one common server for dozens of empty sea sims, if they cut the prim limits down far enough. Allowing variable *sized* sims would be much much more efficient, but they don't seem to be willing to mess with he sim crossing code that much.

Don't interpret this as an endorsement of the original proposal, just a side comment... I think LL should stick cheap 16:1 sea sims all around the coast. Prim limits down around 128, just enough for a few physical vehicles, scripts disabled, transit only...
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
09-08-2006 21:49
From: Argent Stonecutter
That's at least fixable... they could use one common server for dozens of empty sea sims, if they cut the prim limits down far enough. Allowing variable *sized* sims would be much much more efficient, but they don't seem to be willing to mess with he sim crossing code that much.



Which they could do if they had Virtual Servers running. That is a network of machines running a virtual opperating system that could dynamically allocate sims to different machines depending on avatar load. No avatars, jam it onto a machine that's full of them. Script time in those sims will be slow (and physics more so), but there'd be no one in the sim to knowtice.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-09-2006 10:00
From: Draco18s Majestic
Which they could do if they had Virtual Servers running.
Oh god. OK, I'm gonna get a mite sarcastic here. Forgive me. I've been watching the "virtual server" meme spread like gangrene too long...

Also, whenever a programmer thinks, "Hey, virtual servers, what a cool idea", their computer's speakers should create some sort of cock-shaped soundwave and plunge it repeatedly through their skulls. -- makali (slightly modified).

HA! I fully support your proposed audio-cock technology. -- jwz (and me).

Virtual servers are an incredibly bad solution for 99.9% of the problems that people think virtual servers are a good solution to. In this case...

1. SL is running on Linux, which like all other UNIX systems has a whole range of mechanisms to provide every single capability that a virtual server would provide that is even vaguely relevant, without the massive overhead running a hosted operating system entails.

2. SL sims already do this, moving from one physical server to another as necessary.

3. This is how "low prim" lightweight sims, like the sea and island sims you're seeing pop up around estates, already work.

Bad way of doing something they already have a better way of implementing.