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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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03-27-2006 09:12
I should be able to type in a number like .50 and not have it snap to .49! I should be able to have the dimples and cuts STAY WHEN I SET THEM and goof up on the next rez. I'd like to be able to hollow and topsize all 3 axes for less prim consumage. When I rotate a series of objects, I want them rotate properly!
Please!
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Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
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03-27-2006 09:15
Yeah, it's crazed. I've learned so many little tricks to get around these various goofy bugs that building is like performing delicate brain surgery. coco
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Fade Languish
I just build stuff...
Join date: 20 Oct 2005
Posts: 1,760
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03-27-2006 09:30
From: Burke Prefect I should be able to type in a number like .50 and not have it snap to .49! I should be able to have the dimples and cuts STAY WHEN I SET THEM and goof up on the next rez. I'd like to be able to hollow and topsize all 3 axes for less prim consumage. When I rotate a series of objects, I want them rotate properly!
Please! amen
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-27-2006 09:32
From: Burke Prefect I'd like to be able to hollow and topsize all 3 axes for less prim consumage. That would either mean making all prims larger (4 extra values for every prim), or reducing resolution somewhere else.
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Lora Morgan
Puts the "eek" in "geek"
Join date: 19 Mar 2004
Posts: 779
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03-27-2006 10:12
Here here. It didn't used to go to 0.49.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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03-27-2006 10:18
I'd like texture offsets to go back to having more than two digit precision.
0.127 is not anywhere near the same thing as 0.130 on a 10m prim face.
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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03-27-2006 12:28
I'm going to move this to Feature Suggestions, however if you feel its better suited to Technical Issues, let me know 
_____________________
I have the right to remain silent. Anything I say will be misquoted and used against me.--------------- Zapoteth Designs, Temotu (100,50)--------------- 
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Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
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03-27-2006 12:31
I think you've moved enough threads.
coco
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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03-27-2006 12:37
From: Cocoanut Cookie I think you've moved enough threads.
coco Please try to stay on topic, if you have a problem with my actions, feel free to PM me.
_____________________
I have the right to remain silent. Anything I say will be misquoted and used against me.--------------- Zapoteth Designs, Temotu (100,50)--------------- 
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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03-27-2006 15:24
I agree, the numbers should be what you type. Reminds me of a rotation problem I had with an attachment. It kept reverting to 0,0,0! (or rather, some weird angle that was about 60 degrees from where I wanted it). It somehow thought that 1.25,78.5,359.5 was "close enough" to 0,0,0.
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