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Prim blending

Jaq Jacques
Registered User
Join date: 4 Jan 2005
Posts: 4
05-02-2006 18:37
Take two differantly shaped prims (ie: a cube and a sphere) and apply blending to them to end up with, say a cube with rounded edges. Blending could be done as a percentage of each shape, so you can have something more cuby or more roundy.

Make it cost two prims for the final blended prim and have a standardized methedology for how each prim shape will blend into each of the other prim shapes.

Do able?

Worthwhile?

Already been suggested..?

Just thought I'd throw it out here in case it hadn't.

-[jaq]-
Gigs Taggart
The Invisible Hand
Join date: 12 Feb 2006
Posts: 406
05-02-2006 18:49
It's sorta been suggested before. A similar idea is that people want arithmatic with prims, so you can take a say a sphere and a cube and make the cube cupped out by subtracting the sphere from it.

It's called CSG. Google for CSG 3D. It might actually work with SL, LL is supposedly looking into it.