better inventory & view of your objects
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Canimal Zephyr
Mentally Ill
Join date: 16 Sep 2004
Posts: 705
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03-02-2005 00:11
HELLO!!
I wanted to suggest:
1. being able to select multiple object in the inventory cos thats a huge pain whenever u wanna move ANYTHING from one folder to another.
2. a better browser for textures/pixtures. like, one that SHOWS the picture.. kind of like windows XP & thumbnails view.
3. A way to highlight which object are yours & which are someone elses. cos i built a house linked it together with my friends & i cant take a copy & im guessing its cos i linked some bit that my friend didnt mark as copy/transfer. GREAT. now i have to go piece by piece & try & figure out which parts are his. If i could highlight my objects by color, & other ppls objects w/ another color (say.. everything mine is now blue. everything else is .. orange!) it would b a huge help.
ALSO this is a problem when you delete everything on your land but forget some its bity tiny little prim. If you could highlight your stuff you could see it better. (auto return in these cases isnt good, not when its also someone else land, or its too many prims to want in your inv again seeing as u want them deleted)
4. "xxx has paid you $200 for an object". great. y not say *which* object? name of object would b great.
5. two layers of "tatoos". one over the other. one for skin one for tattoo... or even for two tattoos. whatever. just another "skin" layer in the form of over the skin textures.
6. ok this is more of an OUTSIDE SL thing. but a builders kit... to preview clothes & skins outside sl. w/ a small 3d preview of ur av which u can dress in textures. although i *DO* like noobs having no money to make decent clothing. MUHAHAHAHA
7. being able to see who neg-rated u.
8. you can undo. please PLEASE P L E A S E have a re-do!
9. why can't *we* type in the "partner" field in the profile?
anyway TY!
byebye
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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03-02-2005 00:51
Absolutely ANY improvements to inventory would be great. Hell, just make it work like it's supposed to would be a start.
And please, please, please do something with the texture picker! Why no thumbnails?! Why cant we choose textures from the categories we lovingly filed them under? Having 2000 textures with relatively meaningless names, because half the name is lopped off the end, in a drop down box that scrolls badly, is no joke.
Inventory is the most used feature in SL, and the worst implemented and most primitive part of the whole UI, by a long, long way. It sucks, frankly.
So yes, I'll endorse just about anything that'll improve it.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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03-02-2005 05:52
there are all that what do they call it oh yeah WINDOWS librairies that a visual studio client can call to open standard file browsing and manipulation interfaces. maybe they'll just use those.
_____________________
Visit the Fate Gardens Website @ fategardens.net
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Fielding Codesmith
Second Life Resident
Join date: 4 Nov 2004
Posts: 31
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03-02-2005 09:12
I agree 100%, please do something with the inventory! How about a simple "search" function for starters?
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Racer Plisskin
Rezerator
Join date: 2 Jan 2005
Posts: 147
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03-02-2005 18:58
From: Kris Ritter Absolutely ANY improvements to inventory would be great. Hell, just make it work like it's supposed to would be a start.
And please, please, please do something with the texture picker! Why no thumbnails?! Why cant we choose textures from the categories we lovingly filed them under? Having 2000 textures with relatively meaningless names, because half the name is lopped off the end, in a drop down box that scrolls badly, is no joke.
Inventory is the most used feature in SL, and the worst implemented and most primitive part of the whole UI, by a long, long way. It sucks, frankly.
So yes, I'll endorse just about anything that'll improve it. Hi Kris, There is a workaround for 2000+ textures in the scroll box... I made a new folder outside of textures (parallel to it at the root inventory level) called textures_offline Drag those lovingly organized folders full of textures you are not currently using in there. The picker will only show textures inside the textures folder or it's subfolders so this works OK untill they can fix up the picker with better options. Racer P.
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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03-02-2005 19:59
you guys don't read the main forum much huh
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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03-03-2005 00:37
From: Huns Valen you guys don't read the main forum much huh Not every single thread obsessively, no? Care to explain, or just making an obvious observation? Racer, I already do that.. I have many, many more textures outside my texture inventory than I do in it  p.s. There must be some sort of tongue twister you can make with 'obsessively', 'obvious' and 'observation' like that...
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
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03-03-2005 00:59
Kris version 1.6 that they just previewed has inventory search and filters and the texture picker is now organized like inventory with folders and has a thumbnail preview. /120/1d/37458/1.html
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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03-03-2005 01:40
From: Zuzi Martinez Kris version 1.6 that they just previewed has inventory search and filters and the texture picker is now organized like inventory with folders and has a thumbnail preview. /120/1d/37458/1.htmlCool. After about 1.6.6, when it works, assuming I can still log in, I'm sure I'll enjoy this feature.
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Alexa Hope
Registered User
Join date: 8 Dec 2004
Posts: 670
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03-03-2005 01:58
It would have been nice had they added the ability to block and move more than 1 item at the same time. This would save a huge amount of time.
Alexa
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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03-03-2005 04:26
It worked just fine in the preview grid yesterday 
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Canimal Zephyr
Mentally Ill
Join date: 16 Sep 2004
Posts: 705
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03-09-2005 00:57
w00t! good to know LL knew ill post this msg & made sure to improve SL w/ one of my suggestions. now how bout they crack on w/ the other 8, euh?
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