Allow us to make our own "linden trees"
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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12-16-2004 09:16
So, the new trees provided to us by Linden Lab are nice and all. They do a good job of being realistic. I was wondering if there were any plans of letting us users be able to make our own realistic tree types? I mean sure, we can use the sprites and make a reasonable facsimile, but these never blow in the wind, or look detailed enough to even compare to the Linden trees. I imagine it wouldn't be a simple process (my vague guess is the trees use fractals to be made), but it would be another step in letting us users create the world  LF
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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12-16-2004 09:17
That would rock!
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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12-16-2004 13:30
You can make your own trees all you want, there are some sliders hidden in the debug menu, and also you can edit the XML files in the SL folder, but they wont be seen by other people... I agree that a tree editor would rawk 
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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12-16-2004 13:50
From: Eggy Lippmann You can make your own trees all you want, there are some sliders hidden in the debug menu, and also you can edit the XML files in the SL folder, but they wont be seen by other people... I agree that a tree editor would rawk  I've tried fiddling with those, but never saw a difference  LF
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-17-2004 03:23
Not a great solution, but a temporary one might be to use a particle system.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Jack Wishbringer
Second Life Resident
Join date: 9 Nov 2004
Posts: 41
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12-17-2004 05:51
That's all well and good, but the advantage of using stock trees is that you could probably transmit a tree in under 100 bytes (probably alot less) -- something like "Tree at <10,20,13>, orientation <0,1,0>, type #3". With custom trees you'd have to transmit a whole lot more... == very laggy forests. Of course, I may be wrong, but it seems the SL community is divded... half want less lag, the other half want more features (+ therefore more lag)... hmm..
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
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12-17-2004 05:54
Nah, we just want more Kritter! And more sl00ts! and... and... CHOCOLATE!
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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12-17-2004 05:57
particles are more demanding than textures built into the client. and scripted blowing trees will bring even a hyperthreaded sim to it's knees.
the beauty of the linden trees is that the textures are built into the client. our pcs render them by waving default textures across our screens with just some coords & stats from the server. the debug stuff, and the tree slider in preferences, tell my client how many branch and leaf textures to render. that perfectly lovely linden tree you set out might look very full and rich, or very skrimpy, on my client.
a tree editor that facilites random public tree creation, like we're talkin about, will have to incorporate hundreds, maybe thousands, of textures. i don't know that it would cause any major lag on our end, but somebody's gotta design and add them all. i imagine their working on this in a back room somewhere. they likely won't talk about it though because there are a lot more people that will scream bug fix at them than there are of us.
/almost forgot to stamp endorsement
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
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12-17-2004 05:58
From: Siobhan Taylor Nah, we just want more Kritter! And more sl00ts! and... and... CHOCOLATE! I endorse and support this suggestion  OH.. and.. I fully agree with LF
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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12-17-2004 06:03
From: Willow Zander OH.. and.. I fully agree with LF W00! Good save, you could have been shouted at for trolling or hijacking there. Which means I need to also agree with LF to save this post from being a troll. Oh wait. I already agreed. Doh. Oh wait. I know! Has anyone seen XFrog? Yes, it's very, very complex. But the basic premise i'm sure is something we could have, and would be uber cool if we had sliders that could sprout leaves and branch configurations in the same fractally kinda way, albeit much simplified. Xfrog
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Thrash Prototype
Registered User
Join date: 24 Aug 2004
Posts: 31
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03-15-2005 13:51
using the sliders in debug you can make linden trees that others see same as you but its really random as far as i can tell. i left all the settings in one position but moved the leaves slider each time i rezzed a new tree and it went from pine tree to palm tree to some sort of oak tree? some sort of guide to the tree sliders would be nice
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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03-16-2005 00:48
From: Thrash Prototype using the sliders in debug you can make linden trees that others see same as you but its really random as far as i can tell. i left all the settings in one position but moved the leaves slider each time i rezzed a new tree and it went from pine tree to palm tree to some sort of oak tree? some sort of guide to the tree sliders would be nice Um, that has nothing to do with your debug sliders. When you rez linden trees with the create tool, what you get is pretty much random. Which, btw, Lindens... SUCKS. Why in hells name would I want to delete four out of five trees to get a crop of the ones I want? And why dont we have a scatter mode? Pfft. As far as my experiments with the debug sliders go, I have seen precisely no change at all either to existing or new trees. Frankly, I dunno what they do, but if someone can show me I'd be very interested to see.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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03-16-2005 01:00
I would imagine, given I do this stuff all of the time (not in SL), that this would need to wait until residents can import 3D models. Sure, it would rock if we could edit the "billboard" textures Linden Trees use... it's the high-res detail that's the problem. 
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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03-17-2005 00:34
Also, we DIRELY need a better tree tool! What's the deal with this random thing? If I live in the snow sims, should I be rezzing palm trees and seaweed instead?
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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03-17-2005 00:58
I agree. Out of curiosity, does anyone use the "random tree" feature anyway? I tend to just seek out my inventory trees in instances that I need them.
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Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
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03-17-2005 11:12
Ohhhh yes please!!! I love trees!
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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03-18-2005 01:03
From: Jack Wishbringer That's all well and good, but the advantage of using stock trees is that you could probably transmit a tree in under 100 bytes (probably alot less) -- something like "Tree at <10,20,13>, orientation <0,1,0>, type #3". With custom trees you'd have to transmit a whole lot more... == very laggy forests. Of course, I may be wrong, but it seems the SL community is divded... half want less lag, the other half want more features (+ therefore more lag)... hmm.. Nah, it wouldn't increase overhead much--why? Say you make 4 or 5 custom tree types for your forest... the client downloads those 4 or 5 tree configurations once each (this is the extra overhead), and also gets whatever it needs to get now (location, etc). So there isn't much new data being sent over the wires. BTW, I thought the community wanted less lag AND more features? 
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WTF is C3PO supposed to be USEFUL for anyway, besides whining? Stupid piece of scrap metal would be more useful recycled as a toaster. But even that would suck, because who would want to listen to a whining wussy toaster? Is he gold plated? If that's the case he should just be melted down into gold ingots. Help the economy some, and stop being so damn useless you stupid bucket of bolts! R2 is 1,000 times more useful than your tin man ass, and he's shaped like a salt and pepper shaker FFS!
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