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Brace Shatner
Registered User
Join date: 29 Aug 2005
Posts: 1
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11-13-2005 11:10
Is it possible to create a camera control that is more similar to the 'rotate object' function? The ease of the white ball with the red, blue, and green 'rotate object this way' controls would be so nice for the camera. The arrow with the '+' and '-' to signify 'zoom in and out' could stay. The current controls are 'choppy' and are difficult to control at times because of the 'sensativity' and small size of the interface. I just feel that would help make the environment easier to photograph when I'm interacting with friends and want to keep memories of those moments.
Thanks for reading this, and considering the possibility.
Brace Shatner
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Eamonn Soothsayer
Registered User
Join date: 25 Oct 2005
Posts: 35
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11-13-2005 13:53
I second this request.
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Dargon Pacer
Registered User
Join date: 2 Jul 2005
Posts: 19
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Yeah!
12-04-2005 17:49
I think this would be a very handy tool! Given that you can have : llSetCameraEyeOffset(<0, 0, 0>  ; // defines postion of camera llSetCameraAtOffset(<0, 0, 0>  ; // what camera looks at an llSetCameraRotation(<0,0,0>  ; // defines rotation of camera command would be PERFECT! Dargon Pacer
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Shadow Garden
Just horsin' around
Join date: 17 Jul 2005
Posts: 226
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12-06-2005 09:25
I'd support this feature change as well - builders would love the extra control!
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"Ah, ignorance and stupidity all in the same package ... How efficient of you!" - Londo Molari, Babylon V.
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
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12-06-2005 11:36
Alt-clicking to zoom and pan is a lot more fluid and natural than the camera controls could ever be.
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Prim Composer for 3dsMax -- complete offline builder for prims and sculpties in 3ds Max http://liferain.com/downloads/primcomposer/
Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa
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