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Dual Monitor Support Please |
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Chronic Brotherhood
Registered User
Join date: 15 Jun 2005
Posts: 12
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07-31-2005 05:05
how bout giving people with dual monitors the ability to SL drag notecards and various windows out and onto the second monitor. This is ia feature that is necessary in my opinion.
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Snakekiss Noir
japanese designer
Join date: 9 Dec 2003
Posts: 334
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agree
07-31-2005 05:17
Yes I would really like to see this happen, very useful when building and inventory transferring etc etc
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Chronic Brotherhood
Registered User
Join date: 15 Jun 2005
Posts: 12
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it is a must
07-31-2005 16:20
An absolute must...
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Ezequal Torgeson
Geometry God
Join date: 5 Jun 2004
Posts: 93
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08-01-2005 11:23
I second the notion for allwoing external use of child windows.
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Foxdie Ghia
Registered User
Join date: 30 Sep 2005
Posts: 4
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12-19-2005 11:44
I too would like this feature.
It would be fantastic to be able to write scripts on one monitor, save them, and watch the changes reflect on your object without having to cycle through numerous windows. It would also be great to have all text output on another screen, keep all 3D images on one monitor, and all the 2D floating windows on another screen. Please consider this Lindens, it would benefit those of us with dualhead / dual monitor greatly, especialy those of us like myself who do a lot of development work in-world ![]() |
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Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
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12-19-2005 11:52
i've always wanted to be able to do this. i believe there's already a feature request up for vote, titled "undockable UI elements, which i put several votes in a while back, but it has kinda sunk under the radar and only had 10 or 20 votes last i looked.
edit: yar, here it be http://secondlife.com/vote/index.php?get_id=197 |
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Aurael Neurocam
Will script for food
Join date: 25 Oct 2005
Posts: 267
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12-19-2005 13:38
I don't know why, but LL ignores this topic every time it comes up.
It's a good idea, and I think the ability to detach windows would be very useful... even on single-monitor systems, it would allow you to move a window out of the main display and make it easier to see what you're doing. _____________________
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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12-19-2005 13:42
Isn't there some OpenGL limitation against it? I'm not sure, but this definitely sounds super if it could be done.
What currently happens when you span SL across two monitors? Does anyone have screenshots or accurate representations? I'm curious. _____________________
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-19-2005 14:15
OpenGL on Windows doesn't support multiple video cards, except through things like SLI. Instead of working with the video card manufacturers to standardise OpenGL, Microsoft (deliberately or not) made it as hard as possible to support OpenGL on multiple cards instead of using their new Windows-only DirectX technology.
Luckily you really only need OpenGL for the screen containing the 3d view. You SHOULD be able to put 2d windows into the other screen. |
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Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
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12-20-2005 05:55
I'd like that not, not full 2 windows. Just let me detach the text editor windows onto seperate window where I can use Alt-Tab
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon Brown-skinned Utahraptor from an Old Time |
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hErbs Best
Scripting fool
Join date: 14 Mar 2004
Posts: 13
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I have tried to ...
12-20-2005 06:01
.. maximize the SL Window over two monitors when I had the opportunity .. it went from a little bit laggy to AMAZINGLY laggy! .. this is a while ago now though .. so no idea what would happen now hehe
![]() it was done with the windows desktop stretched over the two minitors .. or whatever it's called .. I forgot hehe .. and have a new card now from different manufacturer hehe_____________________
All your avies are belong to us!
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Molly Naumova
Registered User
Join date: 2 Nov 2005
Posts: 8
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12-20-2005 07:03
Isn't there some OpenGL limitation against it? I'm not sure, but this definitely sounds super if it could be done. What currently happens when you span SL across two monitors? Does anyone have screenshots or accurate representations? I'm curious. It spans fine. But I prefer a widescreen. |
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Molly Naumova
Registered User
Join date: 2 Nov 2005
Posts: 8
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12-20-2005 07:05
OpenGL on Windows doesn't support multiple video cards, except through things like SLI. Instead of working with the video card manufacturers to standardise OpenGL, Microsoft (deliberately or not) made it as hard as possible to support OpenGL on multiple cards instead of using their new Windows-only DirectX technology. Luckily you really only need OpenGL for the screen containing the 3d view. You SHOULD be able to put 2d windows into the other screen. Um, most decent cards these days have twin outlets, so you don't need two cards to use two monitors... |
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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12-20-2005 09:35
Aside from scripting I don't see that this is entirely necessary. Plus I use my second monitor for MSN/AIM chat etc (and MP3 player), that and my main monitor is a widescreen one ^_^
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Aurael Neurocam
Will script for food
Join date: 25 Oct 2005
Posts: 267
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12-20-2005 10:39
Isn't there some OpenGL limitation against it? I'm not sure, but this definitely sounds super if it could be done. What currently happens when you span SL across two monitors? Does anyone have screenshots or accurate representations? I'm curious. Works just fine on modern Radeon and nVidia boards, as long as both monitors are connected to the same controller. nVidia will also span OpenGL video across multiple cards, but it will drop back to the compatibility of the oldest card. I dont' have a screen shot, but I can tell you that there was a slight FPS drop, but it was no different than if I'd just set my primary monitor to 2048x768. Microsoft doesn't actually provide the hardware accelerated OpenGL DLL's that you're using with nVidia or ATI based cards. The OpenGL stuff is actually provided with the card's video drivers. As far as I can tell, nVidia and ATI both treat dual display systems as just one big display. Also, there's no reason you can't have multiple OpenGL windows. I have done this myself (using Visual BASIC, no less). I assume that moving windows off of the screen would actually be a two-step process: you would detach the window (add a new button in the title bar), which would create a new OS window with its own GL surface. Then you could drag that window anywhere. Another alternative would be to spawn new SL windows that don't draw the environment. Clicking a button on the toolbar of windows inside the SL window would move it to the next open OS window. Coding-wise, both are a similar level of difficulty, since setting up your program to handle 2 GL surfaces is not really any diffeerent than setting it up to handle an arbitrary number of surfaces. _____________________
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