New Attachment Spots!!!
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Brock Jevon
The Brockster...err...uhh
Join date: 15 Jun 2006
Posts: 11
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07-25-2006 17:39
I hate how everytime i have my wedding ring on and I attach something to my hand, my ring comes off...OR anything like that! I think that we need to have more specific attachment places, or even multi attachment capability!
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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07-25-2006 19:18
you mean SL isn't draining enough cpu/memory resources?
a single avatar is already able to wear like 9690 primitives, wich is more than half a sim of prims
itsnot enough?
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 tired of XStreetSL? try those! apez http://tinyurl.com/yfm9d5b metalife http://tinyurl.com/yzm3yvw metaverse exchange http://tinyurl.com/yzh7j4a slapt http://tinyurl.com/yfqah9u
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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07-25-2006 23:10
From: Kyrah Abattoir a single avatar is already able to wear like 9690 primitives, wich is more than half a sim of prims
itsnot enough? Not when I can't wear a ring and hold a cup of coffee (even if they're 1 prim each) at the same time!
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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07-26-2006 11:17
More love for the multiple attachments per point idea! I just had a similar problem building full body armour (ie overlapping pieces, but quite form fitting). To get it to look good (ie no free floating joints or exposed skin) it needs a stomach segment, but adding that removes my tail which I also want. For me that's fine as I can combine the two, but for others it's not. So now I'm having to other the stomach, chest and pelvis pieces as a separate bundle for those that don't wear stomach attachments with their armour, if they want it to look as good as possible in all poses.
I also just noticed that unless maybe I'm being stupid (possible), we don't have a neck attachment point, even though it's an animatable part of the avatar? Thought that was odd, since adding a neck-piece to a helmet requires an overlapping piece on the chest to look perfect.
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Computer (Mac Pro): 2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb)
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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07-26-2006 13:17
I'd like a couple extra spine attachment points that pivot with the "spine" but pivot around the midback and the hips, so you can wear long objects on your back or objects low in your back without having them poke through your belly or float half a meter behind you when you lean back or forward...
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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07-26-2006 15:19
From: Argent Stonecutter I'd like a couple extra spine attachment points that pivot with the "spine" but pivot around the midback and the hips, so you can wear long objects on your back or objects low in your back without having them poke through your belly or float half a meter behind you when you lean back or forward... Hmm, I've never found the stomach to have problems with that, my flexi-tail always looks great attached there? Just that armour works better using that too which is annoying. Spine really seems to just mean 'back of chest', or 'chest2' really since I see no difference between them.
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Computer (Mac Pro): 2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb)
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Caranda Schreiner
Registered User
Join date: 11 Jun 2006
Posts: 98
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07-26-2006 15:34
A couple more attachment points on the torso would be really useful with all the prim skirts and other clothing and objects that I like to attach - something like a Pelvis 2? And I can't understand why there isnt a neck attachment point.
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Graiser Lightworker
Registered User
Join date: 13 Dec 2005
Posts: 38
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07-26-2006 17:06
Personally, I think you should be able to attach as many objects to any joint you please, so long as you don't exceed some specific prim count. This should be pretty high, or there will be a lot of broken furries.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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07-26-2006 19:56
From: Haravikk Mistral Hmm, I've never found the stomach to have problems with that, my flexi-tail always looks great attached there? I'm not talking about tails, I'm talking about things like long swords, jet packs, and spinal plates. I'm also not talking about a clone of the chest/spine OR the stomach/pelvis. The stomach doesn't pivot with an angle to match the back and the spine and chest pivot at the neck. I'm talking about having the pivot angle match the back/chest, but the pivot *point* being at the pelvis or midway between the pelvis and the neck rather than at the neck. Also, having the tail attached to the spine gives it a bit of a slow wag from the default standing animation that looks really nice, until you sit down or bend over.
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