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"Restrict move to 10m" checkbox when building

Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
06-18-2006 15:15
This is a fairly simple suggestion, and would really help people like me (or all builders in general heh).

Basically in the edit window would be a checkbox "Restrict move to 10m". With this selected, when you are editing an object's position using the x, y, z boxes (and maybe the arrows too), if your value would move the object more than 10m (or some other sensible value) then it will stop after moving that far.

This prevents typos sending objects hurtling away to the other side of the sim, as it would stick within a reasonable distance so can find it again.

It's a sort of defensive building measure, but as an option so when you WANT to move something real far (e.g to make a skybox), you're not restricted.
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
06-19-2006 12:04
I'd prefer if I could either set this maximum distance myself (because I'd choose about 50m), or even better, something like this: I go and set a warning level to 50m, and then if I accidentally move something over 50m in one go (ie by typoing "10" when I meant "100" in the X position box), it gives me a dialog. The dialog would say something like "Moving object ___m, are you sure?" I'd really love that.
Esch Snoats
Artist, Head Minion
Join date: 2 May 2006
Posts: 261
06-19-2006 19:47
I like the above suggestion on being able to set the max distance, but I want to go further with this and add a checkbox that says that the object can't leave the parcel of land that you're building on. That way I don't accidentally rocket off a wall into my neighbors building. :P

E
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-19-2006 19:56
How about at least limiting it on dragging!
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
06-20-2006 13:10
Interestingly, I think, internally, there might be a setting for this. I was cruising SecondLife.exe a week ago and saw stuff about MaxDragDistance. It might be an undocumented feature.
Lyrak Sleeper
Big Bad Wolf
Join date: 10 Jan 2006
Posts: 123
06-20-2006 19:41
You know, another advantage I could see to this.... if they could set a limit on the maximum distance an object could move (when not attached to or being sat upon by an avatar, since we don;t want to muck up vehicles), things like the griefer attack of a few months ago could be much more easily contained, since the objects couldn't roll all that far.
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Lyrak Sleeper
Custom Avatars and Clothing
Specializes in Furry Avatars (Shapes, working on texturing skill)
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
06-21-2006 11:21
I don't think there's any way to apply this against griefers, as other legitimate objects need to move distances of greater than 10m. Nor for stopping people using the sit on a block and move it trick to move into your home.

The idea really is just to have some kind of safety system of either a determined or optional limit that you can enable disable to prevent you from accidentally sending something miles away in a single move just because you missed out a digit or whatever. Might also help to prevent all the limit some people get because they are right on one of the sim axis :)
_____________________
Computer (Mac Pro):
2 x Quad Core 3.2ghz Xeon
10gb DDR2 800mhz FB-DIMMS
4 x 750gb, 32mb cache hard-drives (RAID-0/striped)
NVidia GeForce 8800GT (512mb)