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Land Holdings == Script Allotment

Bosozoku Kato
insurrectionist midget
Join date: 16 Jun 2003
Posts: 452
09-02-2006 20:41
I see Active Scripts more than DOUBLE when neighbors have visitors (anywhere from 1-10 "other" people in sim and ShaaaPOW, active scripts jumps to over 4k). Goddamn f'n socialite scum. WTF can you dancing socialites possibly run that's SO F'n taxing on the server. Huggers/Humpers/sensors/sexxors/furriers (game of horseshoes anyone?)/listeners/insecurity'rs/stupiders.. wtf goddamn I'm so f'n pissed (can you tell?).

Right now I have over 30-50% lost time on my running scripts. A basic script with "3" lines of code (increment a var++, do 3 simple math formulas, update a floating) text stalls for > 10seconds at times. WTF.

I'm so sick of sharing resources with transients, let alone people with <1/4th a sim and >3000+ scripts (aka self serving idjits). Good lord. I thought land==script runtime was something coming, oh, about a year ago or was it two, if I recall the rumors correctly. Or is shitty performance a marketing tool? Mmmm private sim... mmmm :p

Make script run time allotment (including ALL scripts on your parcel (aka visitors)). Let those of us that at least try to pay attention to SHARING RESOURCES enjoy a little lag-free time.

Bonus: Fix the f'd up servers from 2 patches ago, they run like pigs, this really is what's pissed me off more than the above.. no, wait.. I do hate socialite scum. Hrm quandry...

Am I bitter? Yes, at least for the next minute or 3!
Will I calm down? Yes!
Am I just ranting? Yes!
Do I believe anything good will come of it? No!

--Bos
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float llGetAFreakingRealTimeStampSince00:00:00Jan11970();
Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
09-05-2006 18:48
You may want to read this.
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