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llRegionName2Coordinates |
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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12-15-2004 11:35
llRegionName2Coordinates. Translates a region name to it's region coordinates on the grid.
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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12-15-2004 12:44
Only if we get a way of obtaining all region names.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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12-15-2004 16:06
I would really really *really* love this. But as far as I can tell, Linden's system is completely and totally geared against its implementation.
When you ask for a list of simulators, you have to have a central location where this simulator data is stored. Because LL wanted their system to be so decentralized, there really is no way of having that, unless some special recursion is preformed where the simulator contianing your object asks the sims bordering it for their information, and those ask the sims bordering them for their information, and so on and so forth, until all simulators are visited. This only makes possible getting the number of simulators connected together on a particular continant. Considering the fact that objects cant currently jump from continant to contenant, this fuffils your request. The recursion obviously, will come at a significant expence, unless this query is somehow cached. When a new simulator is connected to a continant, it can trigger a newSim() event on the simulators bordering it, which clears their caches. The sims bordering it will then perform the same recursion they do when asking for sim info, except that instead of asking for info, they tell their neighbors to clear their caches. As far as I can see, this request is feasable. ==Chris |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-15-2004 17:06
And here I thought everyone had at least one 16 m2 plot in every sim already!
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Rathe Underthorn
Registered User
Join date: 14 May 2003
Posts: 383
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12-15-2004 17:29
While this would be nice. It's not totally necessary and easily implemented through existing API functions either in world or through email/XML-RPC. If you'd like a current up to date list of all sims I keep one online (and maintained) at http://www.secondliving.com/map/
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-15-2004 17:45
Yes, agreed. We have enough functionality on the list which *is* absolutely necessary.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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12-15-2004 18:04
I would really really *really* love this. But as far as I can tell, Linden's system is completely and totally geared against its implementation. When you ask for a list of simulators, you have to have a central location where this simulator data is stored. Because LL wanted their system to be so decentralized, there really is no way of having that, unless some special recursion is preformed ... ==Chris This is totaly inaccurate. How do you thing the client side map is made? You need a centralized server to handle the map so it can tell each sim what it is next to. Also so when you connect to a named sim via secondlife://sim/x/y Sims are designated a group. An interesting *bug* of this system is that if you can see one sim owned by a group you can see them all. For the longest time Rachlef was configured to the default sim group which is used when a sim is first brough online and conesquently LL uses this group for all of thier islands with the exception of the orientation islands. Meaning if you opened your map while in Rachlef you could see *all* Linden sims (ever wonder who posted those pictures of sims on the history wiki?). Saddly a Linden confronted me about what I knew and instead of telling them a half truth I told them the truth (and Rachlef was configured properly in a matter of minuets; boo, hiss). _____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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12-15-2004 22:04
This is totaly inaccurate. How do you thing the client side map is made? You need a centralized server to handle the map so it can tell each sim what it is next to. Also so when you connect to a named sim via secondlife://sim/x/y Ah, another theory disproven ![]() I wonder how it really does work at the backend. Sure, the centralized theory works, but given that LL seems to want a world that can grow infinitely, I dont think a server containing data on all sims seems scalable. What happens when they start licensing out their server software? Do they need to keep a list of every single customer they get, and the sims set up by their customers? Are secondlife://sim/x/y URLs simply kludged now via a temporary central server? Is a central server really necessary in setting up the grid's structure? Why not just have each sim keep a list of the four sims it borders? == A curious Chris |
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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12-16-2004 00:27
The problem is how does a sim find out it's neighbors to start with?
Anyway on the topic of limits, i managed to create a couple of bad landmarks. I teleported while uploading them. I did it twice in one day and they were taken from different locations. They both have the same Global cords. I suspect it is a limit but it could just be corruption. <-250880.000000, -258561.984375, 0.000000> _____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |