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Ian Sklar
Registered User
Join date: 15 Jul 2003
Posts: 10
07-07-2004 10:34
Heres a new idea of mine, there should be new options under tools for inter-linking and set parent object , that the inter-linking would work by grouping objects already linked to anoter object thus making the inter-linked objects abke to have scripts in them that a regular link could not, like rotating.
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
07-07-2004 23:27
Hierarchical linking? It's on the to-do list for the distant future.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
07-08-2004 03:08
From: someone
Originally posted by Carnildo Greenacre
Hierarchical linking? It's on the to-do list for the distant future.

I sure hope so. Just wonder how distant...
Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
07-08-2004 04:18
Well, let's look at what we know they're working on now: bugfixes and Havok 2. Cory's said they were planning to transition to a fully XML-based UI eventually, so that's on the list...

What else is there that people have demanded? They fixed the audio system in 1.4, so that's pretty much done with. Other highly popular features include:
  1. outgoing XML-RPC using one of the solutions being talked about at the Badgeometry wiki's XML-RPC Discussion page.
  2. fixes to the DRM permissions so they actually function
  3. a better inventory management system/better UI
  4. proper inventory for object contents (folders, anyone?)
  5. XML UI
  6. Scriptable UI
  7. The ability to link solid and phantom objects together
  8. Hierarchial linking
  9. instancing of objects to reduce bandwidth (and increase available prims?)
  10. client-side-generated sign textures using basic layout markup
  11. scriptable, posable NPC "prims"


A few of those are pretty closely connected, or would first require another feature on the list as well.

So, what did we get in 1.1 - 1.4?
  1. countless speed increases
  2. new particle system
  3. specific code for vehicles
  4. bump mapping and environment mapping (in my opinion, the jury's still out on whether or not bump mapping qualifies as "what did we get" rather than "what did we have done to us?"
  5. skirts
  6. a new mapping system
  7. Increased the prim count from 10k to 15k
  8. The abolishment of the tax system (say what you want about the 1.2 pricing model, but the tax system was either fair to the 10% of residents that created 90% of the content, or the 90% of the residents that created 10%. Because of the way it worked, it couldn't ever be fair to both.)
  9. built-in security functions and access control for land parcels
  10. the ability to buy sims
  11. texture preview
  12. llSetPrimitiveParams (hey, it was specifically asked for!)
  13. outgoing email
  14. XML-RPC
  15. new audio system
  16. streaming MP3s
  17. custom animations


All of these are things that were specifically asked for. Of course, there were countless smaller changes as well, but these are just a few I can think of offhand. So that's what we got in a year's worth of development. Obviously, there's still lots of relatively minor things that we could use, (like fixes for all the remaining horrible UI bugs that 1.4 introduced) but for the most part, we've already had most of what we asked for granted.

Some big features may take quite a bit of time for the Lindens to get around to; NPCs, for instance, or a fully scriptable UI like Mozilla's XUL, able to communicate with server-side LSL scripts. Yeah, those could be a while. I don't think it's too unreasonable to suggest that we could have most of that list in a year's time. It all depends on what the Lindens decide to devote time to. I remain confident that anything that's actually technologically feasible will get implemented given enough demand.

If you want it done, get people interested. Tell the Lindens what you want, why you want it and what you yourself would use it for. If there's visible demand, it'll happen.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
07-08-2004 04:46
I want an easier way to meet interesting people without wading through 300 teenagers in the process.
The hippo was a good idea, but for the love of god, you cant look at me in the eyes and say that you actually expect people to wear an attachment at all times for your system to work.
Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
07-09-2004 12:15
Feature suggestion for the feature suggestion forums: Put a sticky post on top with a list of planned and already suggested features similar to the above!
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BTW

WTF is C3PO supposed to be USEFUL for anyway, besides whining? Stupid piece of scrap metal would be more useful recycled as a toaster. But even that would suck, because who would want to listen to a whining wussy toaster? Is he gold plated? If that's the case he should just be melted down into gold ingots. Help the economy some, and stop being so damn useless you stupid bucket of bolts! R2 is 1,000 times more useful than your tin man ass, and he's shaped like a salt and pepper shaker FFS!