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Patti Frye
Registered User
Join date: 25 Aug 2006
Posts: 60
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10-23-2006 15:02
I know this is probably years ahead for SL, but I thought I would bring it up.
I would like to have an option for cameras that would allow vendors to place a fixed camera in a store...such as a security camera. Maybe that's the wrong word. I have a large store and it would be nice to know when a customer arrives and needed help. By placing these static camera's around the store I could watch from one location.
Some kind of a fixed camera which would allow a person to view an entire room or location and still be able to walk around the location without having the current camera follow you around.
Ideally you could walk in and out of the picture and also see everyone else enter or leave the picture. This would be great at events, possibly have a 4 square grid on your screen to watch up to 4 different locations. Or just a popup window for each camera.
As an option, you could publish your image and you would be able to search a location on a map, and if they had a static camera there, you could take a peek first before transporting there. Or it could be a still photo that changes every 1 min, 5 min, etc.
Anyone else interested in this idea?
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Kalemika Dougall
has the IQ of a rock
Join date: 30 Dec 2004
Posts: 131
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10-23-2006 23:23
Maybe one per sim.
The problem with this is that SL only recieves data in terms of people walking around and saying things when you're within a certain proximity of them. The SL server would have to calculate who was in view of the camera, and then who was watching that camera, and then fire the appropriate data off in their direction.
Too involved, in my opinion. Why not just stand closer to the door?
On the other hand, live updating snapshots of regions sounds nice.
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Patti Frye
Registered User
Join date: 25 Aug 2006
Posts: 60
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10-23-2006 23:35
I didn't mean that I wanted to listen or read what people are saying. I think that if you had a camera at a certain location, why would you need to now when someone came or went. You just have a certain field of view. I don't think you need to read data from any charactor.
Thanks for your imput
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Gummi Richthofen
Fetish's Frasier Crane!
Join date: 3 Oct 2006
Posts: 605
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maybe good, maybe bad...!
10-24-2006 05:01
I've seen an object in world that claims to do this. Bijo? Something like that.
What I'd like to have in the client is the ability to have different focal lengths to the "camera" - wide-angle, telephoto, etc. Mkaes a massive difference for seeing landscapes at one extreme, and walking around in dark alleys and any room smaller than a Vegas Hotel convention centre, on the other.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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10-24-2006 06:23
From: Gummi Richthofen I've seen an object in world that claims to do this. Bijo? Something like that. I made that  And yes it can be used to place a fixed camera in a location, which you can view when you wish. However it still has to keep within the limits of SL's camera rules - the point you look from can't be more than 100ft or so from the avatar. If you use the debug menu to disable camera constraints you can get around this, but as the previous poster mentioned, Second Life only actually sends you information about the world within a particular space around your avatar, no matter where you're looking, so beyond a certain distance you still wouldn't be able to see anything. From: someone What I'd like to have in the client is the ability to have different focal lengths to the "camera" - wide-angle, telephoto, etc. Mkaes a massive difference for seeing landscapes at one extreme, and walking around in dark alleys and any room smaller than a Vegas Hotel convention centre, on the other.
There's a "zoom in" / "zoom out" option on the client menus that actually adjusts the camera's focal length - you can get really strange effects with it 
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