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Don't move objects unless in edit mode |
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Essence Lumin
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Join date: 24 Oct 2003
Posts: 806
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07-11-2004 22:33
I'm sure someone at LL thought it was a cool idea but I really wish I had to right click an object and hit edit instead of hitting the wrong key and moving the roof of my house.
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Goshua Lament
Registered User
Join date: 25 Dec 2003
Posts: 703
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07-12-2004 07:40
I hate moving building peices. Locking them helps for a big build. Once, while holding an event on my roof, I accidently deleted it and everyone fell into a room full of not-so-soft furniture.
Moving objects when not in edit mode should be an option. Or, maybe just for physics enabled objects. _____________________
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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07-12-2004 07:44
Out of interest, what's wrong with using the lock, which is specifically there to lock objects against this kind of thing?
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Essence Lumin
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Join date: 24 Oct 2003
Posts: 806
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07-12-2004 07:47
That helps, but when my build is composed of hundreds of objects I would rather not have to bother locking them all to avoid this sort of thing.
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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07-13-2004 00:06
Link + Lock is your friend!
If you are sane and that does not make sense to you, is it possible to just link large pieces together and lock them? _____________________
BTW
WTF is C3PO supposed to be USEFUL for anyway, besides whining? Stupid piece of scrap metal would be more useful recycled as a toaster. But even that would suck, because who would want to listen to a whining wussy toaster? Is he gold plated? If that's the case he should just be melted down into gold ingots. Help the economy some, and stop being so damn useless you stupid bucket of bolts! R2 is 1,000 times more useful than your tin man ass, and he's shaped like a salt and pepper shaker FFS! |
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Essence Lumin
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Join date: 24 Oct 2003
Posts: 806
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07-13-2004 02:43
It's been a while, but when I tried to link my whole build or large parts I would always get some error message.
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Goshua Lament
Registered User
Join date: 25 Dec 2003
Posts: 703
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07-13-2004 08:15
Originally posted by Essence Lumin It's been a while, but when I tried to link my whole build or large parts I would always get some error message. Try it. Does it say that the prims are too far apart to be linked? I helped someone build a 5 story tall apartment complex and I had to link it in about 15 large peices. I was never able to link the entire build. _____________________
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I no longer regularly login to SecondLife, but please contact me if an issue arises that needs my attention. |
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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07-13-2004 08:26
Actualy, I find this annoying too, and I constantly Lock everything I build just so I don't accidently move it when in Edit mode.
But recently I've been noticing that I'll accidently left click and move an object I didn't intend to. I thought only Physical objects could be moved like this? When was this changed? I've only noticed it happening lately, since 1.3 or so. I find it very annoying. Some things you can't lock, say something that is scripted to move, or edit itself, but at the same time if you move it, it totaly fudg0rz up everything. So at the very least I would like a options in the Preferences: - Only Left-Click Move Physical Objects (When Out Of Edit Mode) Having it on would enable you to only Left Click Move physical objects, all other Left click-drag movements out of Edit window would be ignored. In Edit mode you'd still be able to move with left-click, but out of edit mode nothing moves unless physical. If you mean right-click and drag also, I do this less often accidently, thats a harder thing to handle, because as soon as you right click something technicly that puts you into Edit mode, so having an option to only move when in edit mode with right click wouldn't help much. Locking really seems like the best solution for this. Unless you were to implement an option to give a notification window when you enter into edit mode, so when you right click and move it asks you if you really want to do that... but that could be anoying. _____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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07-14-2004 22:03
Yeah, the "too far to link" thing is frikkin annoying to everyone. Still, if you have to do it even in 15 pieces like Goshua says, it's DEFINITELY worth it so you don't have to fix stuff later.
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BTW
WTF is C3PO supposed to be USEFUL for anyway, besides whining? Stupid piece of scrap metal would be more useful recycled as a toaster. But even that would suck, because who would want to listen to a whining wussy toaster? Is he gold plated? If that's the case he should just be melted down into gold ingots. Help the economy some, and stop being so damn useless you stupid bucket of bolts! R2 is 1,000 times more useful than your tin man ass, and he's shaped like a salt and pepper shaker FFS! |
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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07-15-2004 06:32
I'd like to see an additional "linking" type of feature. Add a "grouping feature.
Items that are linked are considered grouped. But, you could also just group objects together that wouldn't be considered "linked", and couldn't be made physical. That way, large buildings (which aren't physical), could easily be moved, rotated, taken into inventory, etc. To keep people from using it for abuse, treat each object separately when checking to see if the object is over another person's land or a sim boundary. I think the restriction on linked objects has to do with physics and how far an object extends across a sim boundary/property boundary. _____________________
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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07-16-2004 07:10
Actualy you can use Shift+Click to select multiple objects, link sets, etc and take them all into inventory as one object.
However yes I agree another type of grouping would be nice. _____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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