If that doesn't quite make sense, here's the details of the idea:
- A new button on the Texture tab of the Edit window called "Swatches"
- Click "Swatches" and a new window opens with a number of empty (white) squares in it.
- Below each square is a strip of icon buttons for "Set", "Clear", and "Options" (at least)
- You can still edit the values in the Texture controls.
- When you have the texture the way you want it, click "Set" on one of the empty swatches.
- The swatch now shows the texture with color, rotation, etc as well.
- Select a new object and the Texture-Edit window shows its current settings.
- Click the texture swatch we just added to the Swatches window.
- The values in the Texture-Edit window change to match those recorded in the swatch.
- The object has changed to these settings in a single click
- Now click the "Set" button under another empty swatch to make a copy of this one.
- Click the "Options" icon below it to open a new window with a list of checkboxes.
- There's a checkbox for each of: texture, color, U, V, offset X, offset Y, rotation, etc.
- Each checkbox defaults to ON, but you can set them however you like.
- Turn off all but texture and the "repeats" number. Close this options window.
- The swatch preview will only have the scaled texture now. No color, rotation, etc.
- Select a new object that has an existing texture, color, UV, rotation, etc.
- Click this new, limited swatch.
- Only the values that were turned ON in the options window are changed.
- All other texture traits remain as they were on the selected object.
- In this case, we've only set the texture and the texture's scale to match the swatch.
- If that object had a color or a rotation, those would remain unchanged.
Why do I suggest this? We have a (possibly massive) list of textures that is only displayed by name. We have a selection of color swatches, but only a limited number of them. We have no way to record any of the other values in the Texture-Edit window.
With a tool such as this, you could create swatches for the walls, floors, and ceilings of your structure. Then as you build, making new prims fit the design's look takes only a single click of a swatch.
This Swatch window idea would make texturing MUCH, MUCH easier.