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Equino Faulkland
SLI + SL = Orgy in my eye
Join date: 27 Oct 2005
Posts: 100
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01-12-2006 12:20
the anti-physics scripts are becoming more and more of a problem and a solution is needed to help users, Admins and Lindens track the source of the script and also the owner. one solution is maybe have them show up in a PvP report? they currently dont show up in the PvP reports because the force is affecting an object with physics enabled, not the pilot.
Greifers and trouble makers like to drop the scripts in sandboxes and combat zones making it impossible for someone to use a physic enabled vehicle, sending the vehicle and the driver sailing across the map.
this seems to be a growing problem and the griefers are able to get away with it with out having it get tracked back to them, especially if you clear a sandbox for example to try and fix the problem, so all the Greifer has to do is come back and re activate/hide the script. im aware of the abilty to make an object transparent and then view it with ctrl. alt T, i've seen instances where the script still exsists even after the sandbox has returned all items, and someone could attach it to their hub so there would be no visible signs of a malious object. plus im pretty sure that you can change the vectors of the push force to make pinpointing who is wearing it harder.
there needs to be a tool to help combat this problem, and nothing that currently exsists for tracking (including rezing physic objects and tracking the direction visually) is being effective. thanks.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-12-2006 13:15
From: Equino Faulkland the anti-physics scripts What is an "anti-physics script"? From: someone i've seen instances where the script still exsists even after the sandbox has returned all items Scripts only exist in prims. If the prims have all been returned, then the script can't be in the sandbox unless it's attached to an avatar. If it's attached to an avatar then someone has to be physically there to run it... it can't be left behind. Just keep track of who's there when it's running and if they do it on a regular basis they'll be identified before long.
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Equino Faulkland
SLI + SL = Orgy in my eye
Join date: 27 Oct 2005
Posts: 100
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01-12-2006 13:23
anti-physics script is a script that pushes any object with physics enabled. if you have ever encountered one you'd know it. probably the more acurate description is an "Anti-vehicle" script.
theres lots of ways to hide prims or make objects undetectable, im not worried about finding the prim as much as i am wanting to track down the griefer. the problem is, especially in FN, that many people frequent the sandbox so its hard to track who was there durring the last attack. it'd be much easier to have a tool that could pin-point it. i know i've worked with at least two Lindens in trying to track down 'anti-physics" scripts in sandboxes, we were successful once, and the other time we had to just restart the sandbox.
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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01-12-2006 13:43
From: Equino Faulkland Greifers and trouble makers like to drop the scripts in sandboxes and combat zones making it impossible for someone to use a physic enabled vehicle, sending the vehicle and the driver sailing across the map.
OMG so thats what makes this happen? Ive noticed this for a long time but never found out why... I would rez a physical object then notice it being sent off world... Its very anoying. Theres also a problem where everything in the sim phantoms. Even the ground. Making people fall out of houses, treehouses, skyhouses, exc. Everyone falls under the ground and does that swimming animation.
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