Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Textures from Snapshots

Unreal McCoy
Registered User
Join date: 29 Apr 2004
Posts: 8
11-27-2004 18:10
Can we have some Snapshot options that will treat a specified color as an Alpha channel. For example, I could make a detailed dashboard out of prims and then place a large cube in the background that has a given Alpha color and then take a snapshot of it and use the snapshot has a texture. This feature would be great for making windows and similar items. Basically, it means people wont have to keep switching to photoshop to make new textures. I guess there would also have to be an option to be able to select the resolution of the snapshot to. It would be wasteful to use full sized snapshots where a small 64x64 texture would have sufficed.

Please Pleeease Pleeeeeeeeeeeeeeease!
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
11-28-2004 18:27
You would have to account for the different colors of the cube in the background. You may set it to <1, 0, 0>, but the actual pixels will not all be the same color, due to sun angle etc.
DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
11-28-2004 19:40
Seems such an unneccessary workaround since all the features are available in PS and every other graphics program I can think of... just to save an ALT-ENTER. If switching is really annoying, run SL in a window when you're working with PS - that way you don't even go into AFK mode when you're on PS's window. Plus, it's kinda wasteful to load a separate image for every texture on your object when you can use PS to combine the textures onto one image. Then, use the texture translations to position each where it needs to go.

As for the problem Huns brought up, this is solved by making the background prim a light. I use this procedure now and then just like a chromakey in the TV weather biz... a giant green wall. But, I don't mind switching to PS to size/crop/polish the texture while subtracting the chroma-green.

If you absolutely want to avoid PS, why not build your detailed dash in-place... then take a snapshot and use that as your texture to save prims.