newbs with objects on their heads
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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10-24-2006 12:33
When an object without a stored attachment point is worn or attached, the object often attaches to an avatar's head. Why? This is very unkind to newbs. Wouldn't everyone be better served by popping a dialogue which says something like:
"This object has no attachment point. It may not have been designed to be WORN. Some objects are designed to be "rezzed" (taken out of inventory) by dragging them into the world. Do you still want to WEAR the object?"
On a related note, maybe the EDIT screen could be made to include a WEAR dropdown so object creators could hardcode attachment points. These points could, of course, be overridden by object owners, but would be used when an avatar WEARs an object without specifying an attachment point.
The default choice for object creators would be NONE, so objects could be created without attachment points, which would cause the above dialog to pop when an avatar attempted to WEAR an object that wasn't designed to be worn.
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REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
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10-25-2006 01:10
The default attachment position has been changed a while back from the head to the right hand, so the infamous "Box On Head" situation does not happen as much anymore, in favor of having new people waving around spaceships with their right arm  But I agree, a never worn object - or one without attachment point - should warn the user about what's going to happen.
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Zi! (SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.orgSecond Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
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Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
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10-25-2006 07:51
Bring back skull as the default attach point! Bring back cabinheads! Attaching things to your head was a time honored SL tradition, bendamnit!
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"If Mel Gibson and other cyberspace writers are right, one day the entire internet will be like Second Life." -- geldonyetich
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Billy Laffer
What Lion? There's no..
Join date: 27 Apr 2006
Posts: 4
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10-25-2006 09:17
Yeah... I totally miss the laughs when people put stuff on their heads. It's so much funnier than the hand. Ohhhh, so your hair falls off... big deal! It is, as has been said, tradition, and a darned funny one!
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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POLS (principle of least surprise)
10-25-2006 10:25
Well. This thread started in Linden Answers, but was moved to Feature Suggestions. I have mixed feelings about that, but here we are.  Continuing the discussion, the current policy of guessing where an object should be attached seems to violate the POLS (Principle Of Least Surprise) http://en.wikipedia.org/wiki/Principle_of_least_surpriseI know that this issue was visited already and the "default" attachment point was supposedly moved to the hand. I own objects that still attach to an avatar's head by default, if anyone wants to try them. The default being changed to the hand was a step toward POLS compliance, but we can do better. Objects without attachment point don't always attach to the hand and I'm of the opinion that a warning dialog would be useful before the system does something potentially astonishing.
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REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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10-25-2006 18:47
From: paulie Femto Objects without attachment point don't always attach to the hand and I'm of the opinion that a warning dialog would be useful before the system does something potentially astonishing. Objects without attachment point *do* attach to the hand. Objects that attach to the head have the head as their default attachment point, probably because someone attached them and they attached to the head back before this change was made.
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Brenda Archer
Registered User
Join date: 28 Apr 2005
Posts: 557
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10-25-2006 19:45
From: paulie Femto When an object without a stored attachment point is worn or attached, the object often attaches to an avatar's head. Why? This is very unkind to newbs. Wouldn't everyone be better served by popping a dialogue which says something like: "This object has no attachment point. It may not have been designed to be WORN. Some objects are designed to be "rezzed" (taken out of inventory) by dragging them into the world. Do you still want to WEAR the object?" Such a sane, sensible, humane suggestion. And that is why if I ever start selling my skybox I'll make damn sure the attachment point is the head. Tradition, dammit! Tradition should be upheld!! rotflmao .
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Vincent Nacon
Reseacher & Developer
Join date: 1 Mar 2006
Posts: 111
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10-26-2006 00:29
From: paulie Femto I know that this issue was visited already and the "default" attachment point was supposedly moved to the hand. I own objects that still attach to an avatar's head by default, if anyone wants to try them. That's because the object (if attachment have not been made at all) was created before that effect took place. Create (not rez) a new box and wear, it'll be in your hand. Old object created before the effect took placed still have their saved setting to head. SL client is what assigned them those setting and their setting on default was head. The data in object does not have "default" setting, only "head" "hand" "feet" etc etc... Meaning it was not possible to change all objects in SL to their new default. So head it is for old created object, hand for new ones.
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A new horizon is coming... but what?
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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thanks for all the replies
10-26-2006 09:31
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REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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