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Ivan Fassbinder
Very Dead
Join date: 9 Dec 2004
Posts: 25
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02-06-2005 10:02
Hi-
I was just thinking about how cool it would be to be able to act on a group of linked prims.
I'm under the impression that in order to accomplish something like a rotating subgroup (such as propellor blades) without animated textures, each object in the subgroup needs its own rotation script. (Please correct me if I'm wrong - I'd be very happy to hear it).
The ability to create linked sets that represent a contiguous group, upon which certain commands can be executed (such as translations) would be extremely beneficial.
I haven't given any consideration to possible syntax.
Thanks- Ivan
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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02-06-2005 12:54
Not totaly true, you can break the links of the object, reassemble them into smaller objects (your groups) move the groups. Finaly relinking the groups into a whole. I did this for a object. Not Fun.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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