Confirm before unlink
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Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
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12-17-2006 03:21
I have a house that was linked. I tried to unlink one object from it, but I managed to unlink the whole house into pieces. I need unlinking for example because some parts cannot be tweaked without unlinking, and I do not want to take my house into a sandbox and back and refurnish just because of small modifications. So it would be nice, if the object had more than 10 prims, it would ask "do you want to unlink the whole thing into possibly hundreds of little pieces"... The same goes with the multiedit. If I am trying adjust a window's transparency, its not nice to have accidentally the whole house transparent, because then you have to make it solid and then adjust every window to transparent. There could be in preferences an option "confirm edit and unlink of more than X prims object (0 = do not confirm)". And/or it could be an option in the group itself.
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Keep forests as forests
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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12-17-2006 03:44
what about being more carefull? O_o
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Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
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12-17-2006 03:53
More careful is ok, but accidents happen. I was being careful, but somehow I mixed things up. The piece I was trying to unlink was yellow bordered like selected, and no things was blue bordered like multiselected. Then I tried to unlink, but now everything is unlinked. And having a optional confirm message question set to on, I think its the ultimate carefulness.
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Keep forests as forests
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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12-17-2006 04:10
when you unlink something by mistake, if i remember you can just hit relink again to relink all (if you didn't click somewhere else...)
_____________________
 tired of XStreetSL? try those! apez http://tinyurl.com/yfm9d5b metalife http://tinyurl.com/yzm3yvw metaverse exchange http://tinyurl.com/yzh7j4a slapt http://tinyurl.com/yfqah9u
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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12-17-2006 05:46
It would be nice if the undo function were intelligent enough to remember links/unlinks, but it's dodgy at best so I wouldn't trust it anyway 
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Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
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12-17-2006 07:10
From: Kyrah Abattoir when you unlink something by mistake, if i remember you can just hit relink again to relink all (if you didn't click somewhere else...) Yes, relinking is a possibility, but in this case I did not know that I got everything unlinked, so it was too late.
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Keep forests as forests
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Michelle Thurston
Registered User
Join date: 14 Jul 2006
Posts: 208
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12-17-2006 08:26
Relinking is USUALLY possible. I hate it when you get a big build that unlinks itself when you, say, edit a linked part and have the whole thing unlink itself for no good reason. Usually the thing doesn't go back together! Or the whole thing links except for *the former root prim*. The link algorithm is my sworn enemy.
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
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12-17-2006 09:56
This is a good idea. There's already a system in place in SL for popup warnings/confirmation notices like this, complete with a "show this warning next time" checkbox so I, personally, can avoid getting this warning.
What I would like is a warning before I manually modify the position of an object in a way that moves it more than, say, 30m in one go. It's incredibly aggravating to try to enter a position manually, only to typo and send my object off into the distance. Sometimes, of course, this may be useful, which is why all I want is a warning... but I think probably 90% of the time that I manually tell an object to move more than 30m by entering coordinates, it was a mistake. It often takes a long time to track such an object down, if I can ever find it.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-17-2006 13:00
From: Lex Neva What I would like is a warning before I manually modify the position of an object in a way that moves it more than, say, 30m in one go. It's incredibly aggravating to try to enter a position manually, only to typo and send my object off into the distance. <zippy>I endorse this PRODUCT and/or SERVICE.</zippy>
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Griptape Pro
Registered User
Join date: 9 Nov 2006
Posts: 46
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12-18-2006 13:00
From: Kratax Skillman Yes, relinking is a possibility, but in this case I did not know that I got everything unlinked, so it was too late. Then how would an "are you sure" window have helped you? You thought you were unlinking something else and you would have told it yes you were sure. There's nothing I hate more than my computer asking me if I'm sure I want to do something. I told it to do it, it should do it.
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