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Selecting Multiple Items in Inventory and Object Contents

Goshua Lament
Registered User
Join date: 25 Dec 2003
Posts: 703
05-04-2004 18:55
I think that one way to really improve the inventory would be the capability to select and move more than one item at a time. Having to move each, for example textures from a texture pack, into your inventory can be time consuming and cumbersome. Also, having to move one item at a time makes organising our messy inventories even harder. Does anyone agree with me? Please give us the ability to move multiple items in 1.3.6!
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Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
05-05-2004 10:15
In the meantime a slight workaround is to select multiple objects in inventory, copy, paste to the new location, then multiselect the originals and delete all at once.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
05-05-2004 12:39
I endorse this product and/or service.
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
05-05-2004 13:14
Once again I endorse this idea/feature. And will continue to do so untill its implemented. :P
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Planet Mars
Registered User
Join date: 10 Feb 2004
Posts: 159
05-08-2004 08:27
I was about to request the same thing, this is such an obvious oversight, there is no reason for this not to bne implemented.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
05-08-2004 09:41
It has always amazed me that they can figure out how to create a massive streaming 3d world, but not multiple item drag in inventory. The inventory window has suffered so long as the single worst part of the UI. While multiple selection drag/drop will definitely help, the entire inventory window needs rearchitechted - it fails miserably to manage such a large number of items.

Cristiano
Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
05-08-2004 09:43
It's not that the Lindens haven't figured out a way to make the inventory better, it's that they haven't bothered yet. They know it sucks. Just keep telling them you want it fixed, and they'll fix it. :)
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Planet Mars
Registered User
Join date: 10 Feb 2004
Posts: 159
05-10-2004 07:40
From: someone
Originally posted by Cristiano Midnight
While multiple selection drag/drop will definitely help, the entire inventory window needs rearchitechted - it fails miserably to manage such a large number of items.


Agreed, It occured to me today how much easier it would be if I could also open multiple folders, as seperate windows, to move things between instead of scrolling up and down a long list.
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
05-10-2004 07:45
From: someone
Originally posted by Planet Mars
Agreed, It occured to me today how much easier it would be if I could also open multiple folders, as seperate windows, to move things between instead of scrolling up and down a long list.


You can ... kinda

Open inv... go right to top, click File->New Window
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Grim Lupis
Dark Wolf
Join date: 11 Jul 2003
Posts: 762
05-10-2004 07:54
From: someone
Originally posted by Siobhan Taylor
You can ... kinda

Open inv... go right to top, click File->New Window


Thank you, Sio. :-*

I thought I had remembered reading in one of the updates that we could now have two inventory windows open for this purpose. But when I tried to do it this weekend, I couldn't figure out how. :-/ Somewhat non-intuitive, I think.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
05-10-2004 08:13
i'll ask again. this is so obvious, it seems silly to ask. but i suppose we will have to continue asking. so i'm asking, please.
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Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
05-10-2004 22:40
Um...Ditto. The entire file browsing system desperately needs some lovin.
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Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
05-11-2004 11:27
Is there any possible way to leverage the existing API's in Windows and make the inventory window an external window that behaves exactly like Windows Explorer and communicates with the servers on its own?

While we're at it, is there any way to reduce UI lag?
Nergal Fallingbridge
meep.
Join date: 26 Jun 2003
Posts: 677
05-11-2004 17:49
A hundred times, yes!
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Paolo Portocarrero
Puritanical Hedonist
Join date: 28 Apr 2004
Posts: 2,393
05-17-2004 13:19
From: someone
Originally posted by Nergal Fallingbridge
A hundred times, yes!

What nergal said - cubed
Drift Monde
Junior Member
Join date: 27 Nov 2003
Posts: 335
05-18-2004 07:53
It also helps if anyone is selling somthing that contains several items like textures, clothing outfits of multiple pieces to set the for sale to contents instead of copy.

Contents gives you a folder in your inventory vs a box that you have to rez and extract all the contents from.
Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
07-11-2004 22:08
This is a NO-BRAINER. This feature should have been in from day one.
Omega Prototype
Junior Member
Join date: 8 Jul 2004
Posts: 27
07-12-2004 08:42
I like the explorer sugestion, save for the fact that it's using explorer as the example.
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
07-12-2004 10:05
From: someone
Originally posted by Julian Fate
Is there any possible way to leverage the existing API's in Windows and make the inventory window an external window that behaves exactly like Windows Explorer and communicates with the servers on its own?


The problem with this will be mainly concerning portability. If the SL client were to use Windows Explorer directly as a folder-hirarchy manager, not only would it be bug-riddled, it would require the SL developers to make tedious changes to the code if SL were ever ported to another OS. *Designing* the inventory so it functions like Windows Explorer, without using Windows-specific APIs, on the other hand, might be an idea worth discussing ;)

From: someone
Originally posted by Julian Fate
While we're at it, is there any way to reduce UI lag?


One thing SL is lacking is multithreading. I think handling the SL UI in a seperate thread is a good idea to help reduce the lag visible to the user.

==Chris