Inventory "Lockdown"
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Should a lockdown option be consitered in a future release?
Yes, That would make my life easier.
7 (70.0%)
No, I feel that isn't required.
3 (30.0%)
Total votes: 10
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Revons Rutabaga
A user whi is registered.
Join date: 17 Mar 2006
Posts: 10
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07-28-2006 11:59
I propose a system that will allow you to lock down folders in your inventory. When locked the system will ignore the contents inside and not load that portion of the inventory. Personally I know from experience and from other residents, as your stay in Second Life increases, so does your inventory. The problem is the thousands of items being loaded when you open your inventory causes a major rush of resources thus increasing your chance to crash. Allowing residents to "Lock" folders (example: Clothes or items that are seasonal and do not need to be opened"  It should increase stability and allow residents to countinue to spend Linden buying goods without wondering if the next purchase could put more strain on their over loaded inventories. Also, With the "Lock" feature a filter that enables searching to go through the entire inventory including the locked items but only searches after one confirms the search with the enter key. Normal searching will go as normal with the search through "Locked" items unchecked.
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
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07-28-2006 12:12
What I do is make lockers. These are objects into which I will put objects that I want archived but will not access very often. This way only the locker appears in my inventory.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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07-28-2006 13:21
I think the terminology is confusing, because when people normally talk about "locking" inventory items, they're talking about locking them so they won't be replaced when you drag folders onto yourself.
Perhaps "hidden folders" or "archive folders" would be a better way to put it?
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Natasha Armistice
Registered User
Join date: 9 Dec 2005
Posts: 67
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07-28-2006 13:24
From: Aodhan McDunnough What I do is make lockers. These are objects into which I will put objects that I want archived but will not access very often. This way only the locker appears in my inventory. Please expound on what this means. I do not fully understand. Does this mean you create an object to store many objects in, and then once back in your inventory it is only counted as one object?
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
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07-28-2006 13:39
From: Natasha Armistice Please expound on what this means. I do not fully understand. Does this mean you create an object to store many objects in, and then once back in your inventory it is only counted as one object? 1. I create an object, I name it LOCKER: <whatever> 2. Toss the objects I want to store inside the locker. 3. I Delete the copies of the objects in my inventory. 4. I then put the Locker back in my inventory. The locker acts like a folder that can't be opened in inventory. You have to rez the locker to open it. I'm not sure about the loading time since I have only 2340 items in my inventory. When I rez the locker and delete it from folder and trash, the inventory count drops to 2,339. This locker contains 18 objects. When I put it back in, the count goes back to 2,340. It's just like my vendors, they have 2 objects inside, but count as 1 prim on the land. So yes, it's counted as one item. The question I cannot answer is if the locker approach actually lessens the inventory load time. What is for sure is that I can't accidentally "open" a locker like what happens often with folders. The only danger is accidentally deleting (and purging) the Locker. Also since putting things in a locker is effectively editing an object (the locker), you have to remember to take or take-copy the locker or risk losing the newly stored objects.
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Aodhan's Forge shop at slurl.com/secondlife/Rieul/95/213/107
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Revons Rutabaga
A user whi is registered.
Join date: 17 Mar 2006
Posts: 10
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Locker
07-28-2006 14:18
I like that I should try that
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Natasha Armistice
Registered User
Join date: 9 Dec 2005
Posts: 67
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Keeping track
07-28-2006 14:32
How do you keep track of what 18 items are in the locker you created? Notecards? Or would this just add to your item count? Do notecards count as items in inventory?
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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07-28-2006 14:50
While not that bad an idea, the real issue is still that the inventory interface is a piece of poo, list interfaces are horrible, I knew that when I was 9 and on a 133mhz machine of PURE POWER. And I know that now a good decade later. We need either a more advanced list view ala Mac OS X's column view which is really sweet and easy to use. Plus creating our own tabs by right-clicking a folder and choosing "Open as tab".
Even just the tabs idea would bea HUGE boon for inventory use as you don't need to go to create >> new window then find the folder you want, just so you can transfer easily between two folders. Or so you can open objects and still see clothing at the same time etc. etc. etc.
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Computer (Mac Pro): 2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb)
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
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07-28-2006 20:33
From: Natasha Armistice How do you keep track of what 18 items are in the locker you created? Notecards? Or would this just add to your item count? Do notecards count as items in inventory? In inventory they're counted. I don't need to keep track of locker contents because the locker has the name of what's inside. Example: LOCKER: Low Prim Lamps, and LOCKER: Jobs
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Aodhan's Forge shop at slurl.com/secondlife/Rieul/95/213/107
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