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SetPos issue on Property Line

Oneironaut Escher
Tokin White Guy
Join date: 9 Jul 2003
Posts: 390
01-29-2005 11:16
I'm curious if anyone has run into this. If not, I thought I'd report it so others might not have to go through the headache I've been through :P

I'm working on making a Q*bert-like game. The qbert-like creature hops around the board using llMoveTos followed by a SetPos() to get the positioning on the cube it hops to precise.

I had been working in one area of my property on some prototypes of the creatures and such, but had recently begun work on gelling it altogether in a new version of hte board I placed inside a giant replica of the arcade cabinet.

The qbert started demonstrating some strange behavior - he started sinking more and more into the cubes as I hopped around the board. I had updated some of the scripts on the qbert in moving to the new location. So I went through a long process trying to debug the issues I figured I had introduced - to no avail. After more experimentation, I noticed something odd. . . I could hop over all of the board with no issue as long as I didn't hop on the right most edge of the board pyramid.

Looking at the way the board was oriented, I noticed that that edge was parallel to my property line (nearly straddling it). My property is bordered by Gov Lindens protected waterway, which is in turn right on the sim border.

After attempting to rework the scripting some, I finally decided just to move it away from the property line.

That fixed the issue. I'll have to go and look, but I'm fairly certain that my property line is more than 10 meters from the sim border. We all know what haunted places sim borders are, but all of the above would suggest to me that there may also be possible issues across property lines.

In talking with Alondria LeFay about it (thanks for all the help!) she remembered an issue she had with an elevator in a similar near-property line setup.

Anyway, hopefully this helps keep someone from pulling their hair out :)
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
01-30-2005 06:38
You always have to refrain from building -over- sim borders. Building over a sim border and then trying to walk on the object there will always cause problems.
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